z1mmnd14
Looks nice. Only a suggestion........ I think your floor is illuminated too much for the flame torches that are in the room. Needs to be dimmer, drop the lighting back a bit, and turn on glow for the flames, it will then illuminate the walls behind the flames to give a more realistic look. Hopefully should give a bit moor mood to your scene. I like odd numbers for your flames around the room. Your sword is my favourite. :) |
How can i stop the texture on the back left wall from being sqashed?
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I'd just like to say how much i love the sword and the general idea, though a high-res pic would be the only real way of displaying the weapons i can think of, besides an anim.
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have you tried edit polygons -> texture -> planar mapping that might help
i like what your doing looks great :D |
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this will be my final image (unless i make changes to it, of course :p)
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yeh the glow of the flame runs off an expression i couldn't work out how to change it either :(
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use your glow intensity slider
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not bad. not bad at all! I really like the way you have presented your final image.
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Garry1953: the slider has been disabled, and in the Glow Intensity options theres just a pull down menu. Thanks anyway though
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the slider is only disabled, because you map a texture to that value - right click on the glow, "break connection" - and then you can adjust the slider yourself - if you want the glow equally on the material of the thing. if you dont want to have the glow equal, you need to higher the overall intensity of the texture you laid on the glow value.
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