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-   -   Harley Quinn (Trick or Treat?) (https://simplymaya.com/forum/showthread.php?t=30640)

Jay 17-09-2008 04:27 PM

UVed the boot. Bought a cool little plugin to balnce out the uvs on multipe objects called UV Auto ratio from renderheads, does just the trick

Jay

http://img227.imageshack.us/img227/990/014lt1.jpg

17-09-2008 04:35 PM

thats a hot boot

Jay 19-09-2008 09:56 AM

Thanks Acid

have a small update http://img206.imageshack.us/img206/7475/015zc7.jpg

Ive been looking at alot of PVC boots (hehe) and these in particular dont have a great deal of creasing in terms of detail, though I've exagerated the sharpness of these just to bring them out a bit

Cheer
Jay

Jay 19-09-2008 02:20 PM

Working on her 'gloves' with a z pass...

Jay

http://img511.imageshack.us/img511/9404/016jt4.jpg

Chirone 19-09-2008 04:16 PM

impressive glove

how do you do it? did you just duplicate the faces on the arm and play around with it?

arran 19-09-2008 04:18 PM

nice boot. :)

have looked at this a few times and always thought the shoulders kind of looked off - they just don't seem to have enough mass - maybe the clavicle needs to be raised...?

Jay 19-09-2008 10:27 PM

Arran

Thanks, yeah Im aware on the shoulder, I believe I mentioned it on the first post.

Chirone

thanks, yeah I could have masked the arm in Zbrush to extract the mesh but I did it in Maya as I have selected sets on various parts of the model so I just used that option as I had it to hand, then just did duplicate faces command for that area...sorted, then as usual sent an obj to Zbrush. Once in Zbrush I did an inflate from the deformation pallete at a value of 4 to displace it and give it some thickness from the arm itself. I then went into project master at a very hi res (5million) and using the deformatiion, and normalise options with fade turned off sculpted the creases using the line tool then after brought back in the main 3d sculpting and shaped them and smoothed them out.

hope that helps
Jay

Chirone 20-09-2008 02:05 AM

thanks for the details :)

can that be used if you were wanting to make tight clothes for a character to be animated?

Jay 20-09-2008 02:33 AM

Yeah just use dis or normal maps instead of hi poly

Jay

younglion 22-09-2008 10:11 AM

very nice work jay i like the grid image youre using for the uv mapping

Jay 22-09-2008 10:18 AM

Hey Young Lion

PM me your email and I'll send it you

Jay

alexanderH 22-09-2008 01:04 PM

Quote:

Originally posted by younglion
very nice work jay i like the grid image youre using for the uv mapping
I thought that was the material for the boot, until I realized it was all over everything. Add a nice red to it and it could be a sweet boot material no? :P

Jay 22-09-2008 05:54 PM

alexanderH

LOl you are the second person this week to say that, I think a little re search as to who this character is and what colors she wears.

It would be severely bad taste to dress a character in a uv grid texture, non?

Anyway, updates nearer the weekend
Jay

alexanderH 22-09-2008 10:07 PM

Quote:

Originally posted by Jay
alexanderH

LOl you are the second person this week to say that, I think a little re search as to who this character is and what colors she wears.

It would be severely bad taste to dress a character in a uv grid texture, non?

Anyway, updates nearer the weekend
Jay

Hey, I never said it would suit the character.
But I can still say it'd be a fun texture. :P
I shall wait patiently...:headbang: :headbang:

Jay 22-09-2008 10:28 PM

I know but check her colors out on google...

Jay


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