UVed the boot. Bought a cool little plugin to balnce out the uvs on multipe objects called UV Auto ratio from renderheads, does just the trick
Jay http://img227.imageshack.us/img227/990/014lt1.jpg |
thats a hot boot
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Thanks Acid
have a small update http://img206.imageshack.us/img206/7475/015zc7.jpg Ive been looking at alot of PVC boots (hehe) and these in particular dont have a great deal of creasing in terms of detail, though I've exagerated the sharpness of these just to bring them out a bit Cheer Jay |
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impressive glove
how do you do it? did you just duplicate the faces on the arm and play around with it? |
nice boot. :)
have looked at this a few times and always thought the shoulders kind of looked off - they just don't seem to have enough mass - maybe the clavicle needs to be raised...? |
Arran
Thanks, yeah Im aware on the shoulder, I believe I mentioned it on the first post. Chirone thanks, yeah I could have masked the arm in Zbrush to extract the mesh but I did it in Maya as I have selected sets on various parts of the model so I just used that option as I had it to hand, then just did duplicate faces command for that area...sorted, then as usual sent an obj to Zbrush. Once in Zbrush I did an inflate from the deformation pallete at a value of 4 to displace it and give it some thickness from the arm itself. I then went into project master at a very hi res (5million) and using the deformatiion, and normalise options with fade turned off sculpted the creases using the line tool then after brought back in the main 3d sculpting and shaped them and smoothed them out. hope that helps Jay |
thanks for the details :)
can that be used if you were wanting to make tight clothes for a character to be animated? |
Yeah just use dis or normal maps instead of hi poly
Jay |
very nice work jay i like the grid image youre using for the uv mapping
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Hey Young Lion
PM me your email and I'll send it you Jay |
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alexanderH
LOl you are the second person this week to say that, I think a little re search as to who this character is and what colors she wears. It would be severely bad taste to dress a character in a uv grid texture, non? Anyway, updates nearer the weekend Jay |
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But I can still say it'd be a fun texture. :P I shall wait patiently...:headbang: :headbang: |
I know but check her colors out on google...
Jay |
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