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Sicky 06-10-2008 11:11 AM

1 Attachment(s)
another update , quite pleased with its progress so far just need to do mesh n stuff and moving on to the door :)) any ideas how to do grills/meshing would be great ty

Sicky 07-10-2008 07:02 AM

ok so update so far finaly got a bit of webspace so heres what ive got so far not amazing but im realy pleased with it
any c+c is more than welcome as always even had a go at doing door handle i think its pretty good for my first ever try lol i know the images seem a bit crushed but i dont know how to render with wireframes on :/

wire frame norm
http://sickypa.is-the-boss.com/ss/1.jpg

wire frame smoothed
http://sickypa.is-the-boss.com/ss/1a.jpg

unwired norm
http://sickypa.is-the-boss.com/ss/2.jpg

unwired smoothed
http://sickypa.is-the-boss.com/ss/2a.jpg

door handle
http://sickypa.is-the-boss.com/ss/3.jpg

Sicky 07-10-2008 11:43 PM

little update going to start workin on the mirror now
http://sickypa.is-the-boss.com/ss/4.jpg

Chirone 08-10-2008 04:46 PM

i think softening the edges woulc be better than smoothing... your poly count wont dramatically boost that way

Sicky 08-10-2008 08:14 PM

how does one go about that then lol im still not knowledgeable with the tools of maya

Chirone 08-10-2008 09:39 PM

first, you can see if an edge is hard or not if you go
Display > Polygons > Soft/Hard Edges
depending on whether or not Display > Polygons > Limit to Selected is toggled on or off will affect if you see this for all polygons or not

hard edges are solid edges, soft edges are dotted lines

to soften or harden an edge, select the edge and if you've still got the default marking menus then hold shift, hold right click, and go Soften/Harden Edge and select something from there

i think it's important that you know what you just did so i'm gonna try explain without getting too technical...

each face has a normal. that normal points in one direction and is perpendicular to the face (it points at right angles). the way the normal faces determines the way the light bounces off it, and thus how you see it when it's rendered

by softening the edge (aka softening the normals) you change the way the normal is facing as you get closer to the edge so it matches the same way the normal of the adjacent face is pointing.

Sicky 08-10-2008 09:47 PM

right so like horizontal edges should be soft ? rtaher than veticals to simulate light bounce? that right where about in nz r u from btw

gster123 08-10-2008 10:00 PM

Quote:

Originally posted by Chirone
i think softening the edges woulc be better than smoothing... your poly count wont dramatically boost that way
Unless your on a poly budget I wouldent bother.

Smoothing a mesh does what it says as well as subdividing the surface.

Just smooth up one level, it looks like you've smoothed twice and hence the dense mesh, if it dosent look right with one smooth go back to the low poly mesh and give that a tweek. Doing one smooth level lets you see what problems you may have with the underlying mesh, you can always undo it tweek and then reapply (or use the smooth mesh preview)

Modeling edges in to be smooth/hard will give a better representation of the surface when rendering.

Sicky 08-10-2008 10:14 PM

tryed with just 1 division on the poly smooth its picked up a few bits but xactly the same now

Chirone 08-10-2008 10:46 PM

Quote:

Originally posted by Sicky
right so like horizontal edges should be soft ? rtaher than veticals to simulate light bounce? that right where about in nz r u from btw
whereever you see two faces that look distinct from each other from a render and dont want it to be distinct and sharp looking you would soften the edge

I'm from South Auckland

Sicky 08-10-2008 10:47 PM

ahhh right would this also alter relfections etc?

i used to live in auckland howick i used to live few years ago now

Chirone 09-10-2008 12:31 AM

hmm...
i've never actually compared

you can pioneer that for me :)

why'd you move from howick?

Sicky 09-10-2008 12:32 AM

will do / came back to uk family missing family etc etc

Sicky 09-10-2008 02:00 AM

another update so far coming along nicely not sure about the rear arch tho looks far to fat and not define enough for my liking *edit might actualy redo it the lines are a bit messy anyway
http://sickypa.is-the-boss.com/ss/5.jpg

Sicky 10-10-2008 12:18 PM

k bit of a update i totaly redid the rear fender i just didnt liek the arch so i redid the full panel as i thought it would be easyier i also gave the roof a bash not to bad (i think any ideas on how to do it better is much oblidged ) anyways im realy pleased with this i have a sense of achement i know its not perfect but i think it looks good lol

persp
http://sickypa.is-the-boss.com/ss/6.jpg

side
http://sickypa.is-the-boss.com/ss/7.jpg

and finaly rear i know theres a few points that are out im just rtyin to find out how i can rework it lol
http://sickypa.is-the-boss.com/ss/8.jpg


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