Piggy rework
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Found some of my old models.. the pig has been one of my favrites for a long time and now with Zb i can make him look better. So far just playing around with the muscles. Lots planed
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maya render so far lot more to add detail wize
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Great!
Lovely character Kurt!
Have just finished your Basic Human and Cartoon Dog, really enjoy your modeling style. Do you produce a skeleton for all your models? I would love to do a skeleton and bind fom my Franky and dog...You don't have any skeleton tuts on here do you? Maybe do a short walk cycle for both, throw ball and fetch! Cheers! -Jacques |
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more time to start refining a bit.. still a lot more to add.
If i do put a skeleton in the model it just to get a rough pose i haven't done any rigging for animtaion in a while now |
can i ask how many polys this guy is?
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wire... base mesh is about 22 thousand tris
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roughing out his armour... lot more nik naks to be added
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Kurt i have one question which deformer did you use for the shield here is picture what i mean by that ... shaping it oval i mean.
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i would think you could just take a cylinder and cut it in half
but i'm also guessing he just used a NURBS plane |
I saw in 3Dsmax there are deformers where you can easily shape your polygonal plane in this shape without pulling vertex.... ? I always pull vertex and that consume a lot of my time and it's not very accurate...
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maybe you could use a lattice or if you have 2009 the soft selection thingy
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I just made a line with ep curve tool then duplicated flipped upside down and then lofted.
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Yeah i have 2009 but where is this soft selection tool ?
Kurt : Is there a way to be done this with any kind of deformer ? I saw it in Max so we must have smth like their tool |
it's a new option for your standard transformation tools
either toggle it in the tool's attributes, or hit 'b', hold b and middle mouse drag to change the radius of influence |
Im still using 2008.. and generally dont use many of the things like deformers
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I think you mean a lattice coldwave. thats how I would have done it.
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just need to add the leg guards then can go into detailing
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skin work a bit today.
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closer
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more color work
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I'm not sure if its just me or my monitor or something but the face seems to be overly wrinkly. Not so much in the last color shot but before my eyes just didn't know what to focus on, if that makes sense...
Its still a WIP so i cant really crit much more, just a suggestion. Liking it though :) |
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started working on the amour today.
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spider rework as well with ZB
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cool - really liking the textures on the piggy character tho i think i prefered them when they were a bit more greyish green. also, it might just be me, but his lower arm is looking kind of long... tho it did look fine in the t-pose.
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Thanks arran i see what i can do with the colors i too like him a bit darker
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rest of the nik naks all mapped ... will get the ZB treatment tomorrow. Played with the color a bit more as well.
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posed the spider as well today.
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color still needs some tweaking but on its way
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curious... what does the spider have to do with the pig?
is it the pig's mode of transportation? |
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almost done
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=
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the metal on his chest is done
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