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looks sweet! textures are really nice, i like the colours. you've done an amazing amount of work on this, especially considering you were in hospital.
I shall do some mine on Saturday; i'm doing some work for a website so this isn't priority. :) |
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And I`m done. - Will get a whole ship render together at some point tonight and then start thinking about the final image
http://www.ravage3d.com/images/sship/spaceship7_6.jpg |
Wonderful work here :)
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those images look really flat in that one. the vents and the metal bit above them and the pipes and wires bit at the front.
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Almost there
Just a little more work and its done. http://www.ravage3d.com/images/sship/spaceship7_7.jpg |
nice job mate - lots of great details :)
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Cheers - still not fin - tweaking in photoshop
http://www.ravage3d.com/images/sship/spaceship8_1.jpg |
Well ive lost.....
looking good ;) |
looks great Tweety!
Only a couple of days left, knew you'd make it in time, well done for managing it what with your op and all! |
I agree with all of the rest, looks very good Tweety!! Nice job!!
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:bow: i bow to your awesome colours
wondering what left you have to do XD |
Thank you all for the kind words
Whats left : 1) Re render the wings section (I call it comms) as the texture is a different colour to the rest - don`t ask me how. 2) The front lights (blue window type things at the front) have not been rendered yet 3) Add the moon - but I may not 4) Add lights to the comm towers 5) Try and make it stand out a little more from the background. - Dam me making it the same colour as the Earth 6) Sit back and relax after the most stress I have ever had over rendering ever. Taking it easy is something I just cant do when it come to these challenges - even after a op. Saying that, this more than any other challenge I have learnt a lot from. I will be sad to see this end. I`m hoping everyone gets there`s in as there has been some really cool idea kicking about (sorry not said much in the threads, but have been recovering). Really nice to see so many entries - even Arren had a go again. Oh and final poly count on this baby was 1.7 million polys as I went in and got rid of a lot of scrap faces and random polys here and there. Render time for the 23 different layer so far 7.5 hours - so not as bad as Grimlock yet. |
23 render layers! ...that's got to be a record!
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