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The sampling under the raytrace shadows or under the MR light shape? I think you may need to increase the latter. |
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You should add some paint flakes into the car paint. If you look closely at a car, there are actually two layers. One is the base coat, and the other is a lacquer. Mental ray has a built in car paint shader. You might want to take a look into that.
Also, with the shaders in the inside of the show room. You might want to take a look into the MIA material that comes with mental ray. It has a lot of useful presets for glass, wood, etc. Looking good though! Keep going! |
640 pixels wide seems like a stamp on any screen now days... mines only 1300 px wide.
I don't really see an issue.... I always post my images at about 700 - 800 px wide. |
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http://rs580.rapidshare.com/files/16...Depth_High.zip |
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i think the body is done unless you guys can see anything that u need to change also worked on the interior i think im finally getting the hang of physical sun and sky
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a picture of the interior
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I like the yellow carpaint but is it just me or does it seem a little overexposed? And the interior is coming along well, I'm just not crazy about the tile texture :ninja:
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The space between the tiles also needs to be smaller and going down now it looks like the splicing is higher then the tiles.
Looks nice overall though :beer: |
im not feeling the floor tile texture either im guessing i have to paint one i just cant find the right one on the net
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Trusses
Looking good, though I would say you have waaaay too many roof trusses supporting your roof! Trust me, I design these things everyday!
I would only keep every one in three trusses. -Jacques |
Could you not shrink the tiles down in PS. Sorry for the pun but they look pretty tileable and should look good joined together?
Cheers Steve |
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Agree with the size of the tile. -Jacques edit: sorry, Steve, didn't mean to quote your reply... |
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feeling abit unmotivated by this just decided to composite a scene for the car while my other comp renders the showroom(mia_materials take so damn long to render) so here it is though theres no bump maps yet just a preview to see how it would look like
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