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Thanks guyz :D
For the tank i followed a real tank blue print, so here is the wireframe :beer: And yeah the environment scene will be uploaded soon |
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ok here is a quick understanding of my environment scene to understand the placing of things for my animation
modification is under process :cool: |
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Alright here is an update.
Sculpted the Cyclops in Zbrush C&C welcome |
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Zbrush to Maya
Quick render |
Cyclops AND and tank lol woot. Share the animation when you're done :D
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Texture update
wat do u guyz think? |
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cyclops animal
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Tank
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You use shaders or make texture map ?
p.s on the tank |
i made a Texture Map :nod:
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i would have prefered the tank as an avatar rather then the cyclops...lol..
ohh...good job! |
that tank is going places that my tank didn't :p
i think the turret looks too wide hope you animate the treads with a dramatic close up! :D also add a machine gun or two to the tank and soften the edges at the front :) |
that is a very reflective tank... also i'd bake an occlusion into the texture.
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Thanks for the useful help guyz ;)
iamcreasy: i was just messing around with my user control panel, so i just randomly put the cyclops, lol maybe i'll change it. Chirone: well its my first short animation so im just being creative, don’t worry those Cyclops wont ride the tank lol, it’s a story that’s got to do with time traveling and stuff hahahaha , anyways i'll fix on wat u have suggested. :D, and yeah about animating the treads might not happened, honestly i really wanted to animate but because of my storyboard it wont hammer.horror: yeah i kinda notice that, i'll reduce the reflectivity, and about the occlusion baking on the texture, do u mean put a dirt shader? i dont really know much about baking occlusion, any quick info about it, thanks Thanks all :beer: |
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hammer.horror : is this wat you mean?
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