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bullet1968 16-08-2010 01:16 PM

Bullet-Horror Challenge
 
Ok I'm in

bullet

bullet1968 16-08-2010 09:11 PM

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Ok I am running out of time...I have picked something zi think I can achieve...even if its just the set. Im going Greek and Mythology...Minotaur...opinions please guys. This is a real hard thing for me as I have NEVER done organic...I thought this wouldnt be as hard as a man???

cheers bullet

bullet1968 16-08-2010 09:12 PM

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And this one...I intend to do a labrynth and make him more evil (I hope).

daverave 16-08-2010 09:29 PM

If I were you Bullet with your lack of organics, I would go for some thing like Jason or scarcrow from batman, modelling not to hard would be down to textures...........dave

bullet1968 16-08-2010 09:42 PM

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I was thinking of Pennywise dave..or is that too hard?? I did a muck around in my sleep last night....hmmmm I might re-look at gstaers links.....

cheers bullet

elephantinc 16-08-2010 09:45 PM

Surely you want to do some organics eventually? Nows the best time to start ;)
A Minotaur type thing would be much easier than a human.

daverave 16-08-2010 09:54 PM

It would be better for you not to say Minotaur but some beast, think that you would have to learn maya fur witch can be a pain.Im not saying dont do it but remember what the challenge is. Some are already slightly moving away from the path...........dave

bullet1968 16-08-2010 09:59 PM

True dave but what can you call it. It is a beast of horror..though back before TV was invented LOL..you would remember bahahahaha...oh s**t so woul I..that was dumb.

Thanks elephantic...thats why I picked it..I think it would be easier..yes the fur might be a problem..BUT learning is the goal I was told...so learn I will.

cheers bullet

P.S At least I know any structures will be done!!! I can build those...pipe works anyone??

elephantinc 16-08-2010 10:15 PM

Quote:

Originally posted by daverave
. Some are already slightly moving away from the path...........dave

Why do I think that is directed at me? :p

Trust me, it will be horrific. I just don't think the (figurative) 'monster' has be covered in gore or have limbs poking out to be horrific. For me, that's really not what makes an effective horror film. For me it's physiological as opposed to a gut reaction of seeing something visually appalling that makes something effectively horrifying.
For example, today I watched Full Metal Jacket (I know it's not a horror film, but bare with me) and I found seeing the fat guy shoot himself/his CO or seeing the other guys get shot by the sniper much less horrifying than thinking about what's going on his head, what damage the events of the film did to him, or wondering what he's going to do next. I find the look of menace he had much worse than if he had an arm drooping off.

Of course though, I'm still going for visual horror but it just want it to be a bit more subtle...

daverave 16-08-2010 10:22 PM

Not realy elephantinc, I think some are thinking more of what is happening around there model, I thought it was about the horrific model, I could be wrong............dave

Edit:yes just went back and checked Horror character not set

elephantinc 16-08-2010 10:31 PM

Well, it says 'a character that could be seen in a horror film', so the character itself doesn't necessarily need to be horrific ( a regular person turned psychopath might look completely normal out of context, but in context he might be far from it.)

bullet1968 16-08-2010 11:00 PM

Its says 'character in film or comics' etc guys. Yes dave you are right...sets are an extra I suppose. Im really only going for the Bull....I wont have time for the set...though it would be nice.

Ringmaster, Elephantic WAS (correct me if Im wrong) in a couple of horror films....if not the persona most definitely. With your character it wont rely on gore as you said...its all in the mind. As with Pennywise which I was going to do originally...not really gory (from the books perspective) but REALLY mentally disturbing.

cheers bullet

elephantinc 16-08-2010 11:10 PM

Quote:

Originally posted by bullet1968
Elephantic WAS (correct me if Im wrong) in a couple of horror films....


I was in a horror film? I'd love to see that :p

Although god knows what effect that will have on me considering hearing myself imitating a plastercine sealion yelping scares me....

But yes, your right, I haven't seen them but purely by coincidence I was reading about one when I was reading interpretations of the full metal jacket, as it talked about parallels between the drill sergeant and a ringmaster in a chilling movie...
(although maybe it's not a coincidence, that might have been what planted the idea in my head without me knowing it...)

bullet1968 16-08-2010 11:40 PM

Now if that isnt editing!!! bahahahaha yeh well that thought of you is kinda disturbing...plastecine etc etc sealions...hhhmmmmmm sounds like a good childhood.

cheers bullet

Mayaniac 16-08-2010 11:50 PM

Hmm, nice idea with the Minotaur Bullet!

Looks like a pretty good start, though I would smooth it out a bit. There are some sharp edges.

Good start though, and good choice.

On the other subject, I agree visually horrific isn't necessarily the scariest way of doing things. A good psychological scare is great too... but trying to convey that in a still image is going to be hard. But would be great if pulled off. I think with a render a lot of it is going to come down to lighting, placement, and generally building a good atmosphere.

Anyway, good luck Bullet.!

elephantinc 16-08-2010 11:50 PM

Quote:

Originally posted by bullet1968
Now if that isnt editing!!! bahahahaha yeh well that thought of you is kinda disturbing...plastecine etc etc sealions...hhhmmmmmm sounds like a good childhood.

cheers bullet

Sadly it wasn't. It was a good week but sadly not representative of my childhood in general.

Still, now my desk is occupied by about 50 plastecine models, which is never a bad thing. I haven't done any stop motion since I started 3D. If only I had more space... The models also always get deformed as they are manipulated and eventually falls apart, which is always saddening, so I usually bake everything I make now so it lasts forever...

bullet1968 16-08-2010 11:58 PM

Thanks Mayaniac!! yeh that was just a test man...I have never done organics and did it in about half an hour. I have to re-arrange the geo in it...Im not happy with the wire..it was getting late and I was tired. You arent up steve-o??? still in concept?? I figured Beats of Mythology would be good, for those like me who dont get into horror...some school study memories would be good.

As I dont have Zbrush it will all be done in Maya..I have Sculptris but its hard to get my head around ATM.

As for scary etc...its all in the eyes man...and that will be what I will work hard on. You know the eyes that follow you creepy stuff.

Nothing wrong with that Elephantic!!

bullet1968 18-08-2010 12:30 AM

Well I was doing some last night, didnt get it right..tried to place the eyes and realised the thing isnt right proportion. Im going to scrub it and try and sketch again what I want, try again. I tried to import to Sculptris but it kept giving me an error. Oh well....so dont expect much from me for quite a while. I will try though.

cheers bullet

bullet1968 18-08-2010 08:24 AM

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Ok I CANT DO organics...Im beat. I have scrubbed the original look as I didnt like it. My inspiration came from Mayaniacs first pic on his possible entry (no steve not taking your idea...nice pic though!). I thought my Minotaur of Mayhem looked to corny. I grabbed a photo of some Yak type beast and realised that it was totally different to what I had in my head. I am doing this freehand (is that the correect term), no tracing, so only throw fruit or veges (no rocks) at least they are edible. After falling in love with your pic steve I decided mine lacked RAW POWER, you know that BEAST look. I am using the YAK pic I have to look at whilst I model. I have also downloaded 40 squillion pics of body builders (some are repulsive I might add) and will use those as a guide for the body. ANY crits or help WELCOME at any stage into this. As stated, Im as good at organics as giving birth...NOT. I am trying however (though I am my worst critic...I assure you).

Cheers bullet

daverave 18-08-2010 08:54 AM

Thats a good starting point, the neck needs to be flared out at the back and I would bring a eye in to help with the modelling..............dave

gster123 18-08-2010 09:06 AM

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Hi Bullet,

With organics the main thing to nail down is the topology of the model that you are making. Have a look online for similar animals in 3D and see if you can grab a wireframe for reference.

You need to firstly make loops that flow with firstly the major boney areas then onto the muscles.

Once you havet he jist of edge loops then have a think and a paint over of an animal/human to fit the loops and define where your going to add the said loops, this helps a lot when you get into Maya ad you already have a picture in your head of what you want to create before you start.

Then create a cube and go from there dividnign and slicing, I tend to define the eyes and mouth off the bat by extruding geo, it then makes it easier to add edge loops using the insert edge loop tool.

I tend to follow this method, it was form a guy who made gandalf in a hardcore modelling challenge on cgtalk, I dont know his name but credit to him. I used to do a diferent method, saw this and gave it a go and loved it. You'll find your own method, either box or edge by edge.

bullet1968 18-08-2010 09:20 AM

Thanks dave...yeh I have a bit to do it and will do some more tonight. I will try and bulk the neck a bit before I go and do the chest.

WOW steve...I have NEVER seen a head done like that....I have the edge loop in my head..but as you said its the PLACEMENT thats critical. Im not good with anatomy but have a fair Idea where to put them.

By eye I know where to go I guess its the tweaking thats the hard part. I tend to try and get the detail in and stuff it up from there LOL.


Yes eyes and mouth will help....I will try and do that as well..give it some shape. Its hard as I can draw (somewhat) and KNOW what to do with a pencil (if you get my drift) but its hard to transfer to the Maya...dunno why. I can see what I want in my head...must have crazy old man syndrome today. Gimme a bloody plane or boat aaaarrrrrr

Serious thanks both of you for your advice...I am paying attention (and watching others).

cheers bullet

stwert 18-08-2010 04:29 PM

Thanks for that post Steve... for me the hardest part and what I'm struggling with is turning some sort of primitive into roughly the correct topology, so that's helpful. I'm just sort of doing trial and error at the moment.

And keep it up bullet! I'm positive everyone has troubles starting out with organics, but it's just practice practice, and getting lots of constructive criticism from the community :) Don't be too hard on yourself either.

gster123 18-08-2010 04:35 PM

Just been making a start on a low poly base mesh for this and its been horrible as I have't touched maya for modeling in ages!

So you need to keep it up with orgaincs or they will bite ya in the bum!

bullet1968 18-08-2010 09:10 PM

Thanks stwert.....thats it practice.

LOL gster I hear ya! keep it up mate...you will remember!

cheers bullet

bullet1968 19-08-2010 03:42 AM

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Ok did a bit quietly at work..(snicker). Its all by eye so it may not look right. Im just trying to get the basic shapes out and get my head around it. Thanks for the advice and help thus far...I get depressed pretty quickly when I cant seem to get something right..but you guys help! cheers

bullet1968 19-08-2010 03:45 AM

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apologies for the above pic size

daverave 19-08-2010 09:08 AM

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Sorry for the bad sketch, looking from above on the skull I think this is how it should look for the eye area. The over one is for the neck..........hope this helps.......dave

bullet1968 19-08-2010 09:10 AM

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LOL not bad for a blind lush. Here is the pic I used dave..there are quite a few differences in cattle.

cheers bullet

daverave 19-08-2010 09:21 AM

That shot is still showing what I am saying the skull comes out a bit so the cow can look farward..........dave

Edit:It might help if you reduce the size of the eye

bullet1968 19-08-2010 11:53 AM

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Is this more betterer?

honestdom 19-08-2010 12:30 PM

hard to tell with the smooth preview, but it looks like you need some more topology in there.

bullet1968 19-08-2010 12:32 PM

yeh hammer..its a basic mesh atm...too bloody tired to work on it LOL. will post some tomorrow night.

Thanks mate

daverave 19-08-2010 01:23 PM

I think that looks better.........dave

bullet1968 20-08-2010 12:03 AM

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Ok more here....I really dont like organics...have I said that?

cheers bullet

bullet1968 20-08-2010 12:04 AM

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Oh and I will be changing the legs..they are too human

Rhetoric Camel 20-08-2010 12:06 AM

lookin pretty good so far bullet, keep up the good work!!

gster, thanks for posting that! That's going to come in very handy. I've started with a box before but never in that fashion.

bullet1968 20-08-2010 12:28 AM

Thanks Rhet,

yeh that is one out there way to box model a head eh!!!! never seen it done like that..as steve said, kudos to the dude!

cheers bullet

bullet1968 20-08-2010 01:48 AM

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Ok changed the leg....crits please.

cheers bullet

bullet1968 20-08-2010 05:58 AM

Ok mucked around in Sculptris (dont know what the hell Im doing). Wow its hatrd and leaves some really weird geo on the model??

cheers bullet

P.S I was only mucking around..this wasnt serious just trying to learn.


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