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-   -   1992 Honda Prelude - Game Model (https://simplymaya.com/forum/showthread.php?t=34361)

23-08-2010 11:10 AM

Quote:

Originally posted by murambi
good to see you havent lost your touch
Can't lose something you didn't start with :p

Thanks bullet, I'm pretty sure everyone hates it too haha, hopefully the end result will be worth it though.


updates in a few hours, hopefully.

:beer:

bullet1968 23-08-2010 11:29 AM

It will mate...Im sure...bahaha yeh I guess thats what stops a lot of models in their tracks..UV..aaarrrrr

cheers bullet

:beer:

I-Iybrid 23-08-2010 12:06 PM

Honda FTW! Preludes are good cars. Just really heavy... Looking good so far!

23-08-2010 04:10 PM

Haha, thanks dudes ^_^

@Hybrid - Only good Honda was the NSX :p I actually hate honda, but someone requested this one and it seemed easy :p

Rendering updates right now... Should be up in 30 mins or so :beer:

EDIT: Updates.

Haven't UV'd these yet, really slacking today... May even redo the whole rear end... Also, sorry for the crap renders (last 2) black was too dark, and honestly couldn't be bothered.

Clicky

http://i173.photobucket.com/albums/w...ude_Test_7.png
http://i173.photobucket.com/albums/w...ude_Test_8.png
http://i173.photobucket.com/albums/w...ude_Test_9.png

27-08-2010 04:54 PM

Finished with exterior for now, there's some bits and pieces that need to be done, but I have to wait till after I do the interior for them

Click to enlarge.
http://i173.photobucket.com/albums/w...de_Test_11.png
http://i173.photobucket.com/albums/w...de_Test_10.png

murambi 30-08-2010 09:17 AM

Whats the poly count limit n how will you deal with amount of polys on the wheels ?normal maps?

31-08-2010 11:01 PM

I have no idea what the limits are for this game, but I'll be keeping this under 100,000 polies as other mods I've seen are around 110k-120k


No idea how I'll be dealing with the wheels yet :p

--------------------

This is going on hold for now, hopefully for no more than 2 weeks, I've got to move and have some things going on. I'll be gettin back to it as soon as I'm settled though

:beer:

99GsTurbo 01-09-2010 04:50 AM

can i see a wire...looks like there are some polys you can get rid of to keep your count low and still get the same results...other then that though it s looking good

02-09-2010 02:54 AM

Can't give a wire right now cause I'm not at home, but to give you an idea of how it is, I'm modeling it right now as if it's for still shots, then before I smooth it I'll be going around taking off every edgeloop that doesn't need to be there, then after I smooth it I'm gonna go around and do that again

marlonjohn 11-09-2010 10:30 AM

Model looks great so far acid! How did you manage to do the texture(kind of a gloss with sparkles in it)?

12-09-2010 10:50 PM

Thanks. The shader is just a mental ray Car_Paint_Phen or whatever it's called and a bit of tweaking... not quite used to it yet though :p

murambi 13-09-2010 03:44 PM

hey common updates waiting to see more

17-09-2010 12:54 AM

So am I :p

At the moment I'm staying with a friend until we can find an apartment though, so I may or may not bring my pc over... unless I do though, it'll be a bit before there's new updates, sorry:beer:

29-09-2010 01:32 AM

Update, windows and such...

http://i173.photobucket.com/albums/w...uderender2.png
http://i173.photobucket.com/albums/w...uderender1.png

Rear seats are just place-holders at the moment... I had to make sure the under-body was in good check

EDIT: Couple renders done by a friend ;D

Click to enlarge.
http://i173.photobucket.com/albums/w...h_prelude3.jpg
http://i173.photobucket.com/albums/w...h_prelude2.jpg
http://i173.photobucket.com/albums/w...4/th_Image.jpg

bullet1968 29-09-2010 10:42 AM

coming along nicely mate!!! I hope there will be some murals on this sucker??

cheers bullet


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