Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Work In Progress (https://simplymaya.com/forum/forumdisplay.php?f=34)
-   -   "Share One Planet" Wild Animals CG Art Elites Invitational Competition. (https://simplymaya.com/forum/showthread.php?t=34551)

Kurt 29-10-2010 07:09 PM

"Share One Planet" Wild Animals CG Art Elites Invitational Competition.
 
1 Attachment(s)
Pretty excited to get invited to join a big CG competition.

We had 100 animals to choose from and since im from Canada i desided that i will do a high rez sculpt of a Moose. Also the sculpt just has to be in grey with no mapping or texturing so that really cool as well.

Here is the initial sketch of where I'll be going will most likely change as the models gets underway.

bullet1968 29-10-2010 09:09 PM

wow cool man..good sketch...hope you have fun mate..I will be watching!

cheers bullet

Kurt 29-10-2010 09:54 PM

Thanks .. should be alot of fun..

Poor Mikey put on hold though

bullet1968 30-10-2010 12:51 AM

WHAT!!!! nnnoooooooooooooooo Loki is gonna kill me......hmmmm will have to amuse him with halloween...bahahaha. Is it going to be animated mate??

cheers bullet

ben hobden 30-10-2010 02:25 AM

Congratulations Kurt!!!!!! Sketch looks cool. Best of luck.

Kurt 01-11-2010 06:37 PM

1 Attachment(s)
Base mesh underway.. Planning on having to bulls fighting as the final sculpt if all goes well.

bullet1968 05-11-2010 10:39 PM

Looking good mate...cant wait to see fur..LOL

cheers bullet

Mayaniac 06-11-2010 12:45 AM

Nice. I like the antlers... sounds odd, but hey... that's just me.

Kurt 08-11-2010 07:27 PM

1 Attachment(s)
Zb sculpt part started.

bullet1968 08-11-2010 11:47 PM

Looks good mate...coming along nicley

cheers bullet

Kurt 11-11-2010 04:39 PM

1 Attachment(s)
bit more work on the face and started blocking out the body.

ben hobden 11-11-2010 04:51 PM

Yeah, really nice. I see you select just certain parts of objects while you sculpt in those areas...is that just a method you learned/kind of habit, or do you find that particularly useful?

Kurt 11-11-2010 05:36 PM

I usally block out all the model really rough with cuts that will define some shapes once thats done, I will select just certain parts and add more details.

mastone 13-11-2010 08:45 PM

Hi Kurt

It looks really good :eek:

There are still some small tweaks to be made to the head, I am no moose expert, but if you look at this image you see it yourself:
http://www.totalwallpapers.com/anima...pers/moose.jpg

Kurt 14-11-2010 01:34 AM

1 Attachment(s)
yeap lot of tweaking left.. the face is getting abit closer....

paldav 15-11-2010 10:31 PM

Not for me to judge your stuff mate, i learned using your vids...but i think it looks a little sad, depressed even.

I notice a neutral pose is allways the starting point on a lot of charactors and animals etc.. this presumes that you have to rig good enough to get the pose you finally want, why do you not start out with the heroic pose, then just model that?

Your work allways displays skill and determination.

Kurt 24-11-2010 09:52 PM

1 Attachment(s)
I should be able to pose this guy in Zb pretty easy using transpose plugin.

Had some time to play with his antlers...

Mayaniac 25-11-2010 12:26 PM

Quote:

Originally posted by paldav

I notice a neutral pose is allways the starting point on a lot of charactors and animals etc.. this presumes that you have to rig good enough to get the pose you finally want, why do you not start out with the heroic pose, then just model that?

Quote:

Originally posted by Kurt

I should be able to pose this guy in Zb pretty easy using transpose plugin.

Just to add to this. You don't want to model in a heroic pose, as you'll lose the ability to use symmetry, plus a relaxed T-style pose (or quadrupedal equivalent) can allow great access to all areas of the model.

Though most people will develop their own ways of building characters, and what posses they use.

Nice sculpt Kurt.

Kurt 28-11-2010 07:43 PM

1 Attachment(s)
More work on the face anf antlers

Kurt 19-12-2010 12:00 AM

Fur
 
1 Attachment(s)
Started sculpting the fur.. The fur on them is not to long so I'm trying to get a nice sculpted look, but at the same time not over doing it.

Will Play with poses soon.

Kurt

Mayaniac 19-12-2010 12:12 AM

Nice update.

Kurt 20-12-2010 04:36 AM

1 Attachment(s)
Started playing around with a pose still have to adjust his weight a bit, then go back in to define a few muscle groups.

Perfecto 20-12-2010 05:01 AM

Wow, you're really excelling with zb. I think it's coming along nicely.

Kurt 21-12-2010 04:28 AM

1 Attachment(s)
Lots of tweaking today, I added a bit more bulk to him as well as started the base. Will be adding some brush in some of the cracks in the rock.

mastone 23-12-2010 09:42 PM

Looks good, will you be doing the fur in Maya or are you sticking with sculpted fur , in which I case I would pull out the detail a bit more to make the fur stick out some more .

Looks pretty sweet though

Kurt 04-01-2011 06:26 PM

1 Attachment(s)
I cant use fur for this project has to be 100% sculpted and just in grey.

Little update played a bit more with everything, just have to add a bit more texture to the rock and maybe some dirt just sitting on top where the grass is..

Perfecto 04-01-2011 09:31 PM

Yeah, I think after adding a little more to the rock will do the trick. Fantastic work Kurt.

bullet1968 04-01-2011 10:50 PM

Wow...thats a big change mate...well done!!

cheers bullet

maheshsubbiah 05-01-2011 04:37 AM

Awesome. Its come out really well. Hats off to you.

mastone 06-01-2011 01:57 AM

Looks great Kurt, if I might offer a suggestion however I would advise you to add some fur sticking out around the silhoutte to give it a more organic feel

zico_samagoria 19-01-2011 06:38 AM

it looks good ;)

Vortexx 19-01-2011 03:40 PM

Really nice work, wish I had zbrush skills like that :-) well done m8

Kurt 19-01-2011 09:39 PM

1 Attachment(s)
Thanks all.. well im almost done just a bit more tweaking left....

stwert 19-01-2011 09:58 PM

Reminds me of a sculpture you'd find in the center of a small town somewhere in the interior of BC. That's not a crit. I think it's great. Really nice work :)

Kurt 19-01-2011 11:52 PM

1 Attachment(s)
Wire for those interested.

BeAstMaSter 20-01-2011 12:45 AM

would love to see this textured, after the competition was over ...

Mayaniac 20-01-2011 01:05 AM

Not bad at all!

bullet1968 20-01-2011 01:32 AM

wow...cool work man

cheers bullet

Perfecto 20-01-2011 07:04 AM

That looks so freaking awesome Kurt! I love it.

Kurt 08-02-2011 05:30 PM

Final image
 
1 Attachment(s)
Pretty sure this is my final.. Was a fun project.


All times are GMT. The time now is 11:48 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018