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-   -   Tutorials you'd like to see (https://simplymaya.com/forum/showthread.php?t=34736)

Gazu 30-01-2012 11:35 PM

I want a Tutorial for a Game Weapon like the Glock 19.

1. Modeling HIGH Poly
2. Modeling LOW Poly
3. Transfer Detail from High Poly to Low Poly via Normalmap
4. Texturing the Weapon (Complete Process of Create UV MAP, Paint in Photoshop, Import the ready done UV MAP to the Mesh)
5. Animate things like : Shot, Reload...

That would be nice because im working on a Glock 19 and the normal map is making problems. I want to import the Weapon into the UDK...

Greetz

jsprogg 31-01-2012 06:36 AM

Quote:

im working on a Glock 19 and the normal map is making problems
a few things to help you out a bit
a) make sure your low res model is optimized to the lowest amount of polys you can triangulate.
b) soften the Normals on all the edges in between the edges that have to be hard (ie edge of the mesh).
c) for each projection lay out your UV's and cut the hard edges so you only have pieces with a single hard border and soft edges in the center and move them slightly apart.

anthony77 11-04-2012 10:28 AM

i'm an amateur, i haven't read all the thread -hopefully, i would like to see these tutorials from SimplyMaya (it might be tough though) :

PS: i don't use Autodesk vocab (remember i'm an amateur)

1-Modelling a castle (exterior + interior design) :Classical & Baroque ages architechture (Gothic statues and shapes,high walls, long windows,roof bricks, clocks, garden,Baroque furniture,..and so on )

2-From Mudbox to maya warrior design +Modelling armor for acient warriors (Helmet, Chest, Gloves, Sword,sculpting on armor,...making it more realistic and complex)

3-modelling and texturing high peaks with wild enviroment (eagles,slopes,plain,sun reflections on the cam,snowy mountains, wind affecting trees,waterfalls,clouds,rain,water splash,meadow,forests,...)

4-assigning zbrush/mudbox character with GreenScreen (mixing real directing with CGI)


maybe i'm late for posting - anyways i'll very appreciative and thankful for SM if they make these tutorials.

anthony

joverall22 11-04-2012 06:39 PM

Anthony,

Those sound like some good ideas for tutorials hopefully they will do some of them though they already have interior and exterior tutorials for houses and the techniques taught in them just need some slight adaptations to build a castle. Check out the Taj Mahal tut here it is really good for teaching building techniques.

also these ideas are big tasks that usually are taken on by a team of people not a single person, and you have to consider what the purpose of it would be. Most productions "i.e.movies" don't ever bother modeling entire structures just scenes but I still like the ideas.

anthony77 11-04-2012 07:51 PM

thanks for your post Jake - actually, i did check the Taj Mahal once , and it seemed very amazing- but very simple though.I would like to see Gothic and Baroque architechture (from the inside out) tutorials exectuted by SM.

correct me if i'm wrong - the way I see it : SimplyMaya is a 3D CGI company with a big team that makes tutorials - I thought they can accomplish this kind of tutorials from A to Z - and the price of those special tutorials will be higher than the others.
it might take 6 months or more for these lessons to be accomplished - and it is worth waiting for it-and that is my humble suggestion for SimplyMaya.:)

anthony

Maximiliano 29-04-2012 02:33 AM

Guys, where are you planning to release more tutorials? I have been waiting this for ages to come something new. Jay, you told me that's you guys making some high res character/creature, when will be release?

cgisoul 29-04-2012 07:21 AM

Monsters? Creatures? I'm hungry for those Jay! Feed us with more monsters, aliens, creatures!!! :D:D:D

Jay 29-04-2012 11:40 AM

Well first and foremost my day job at the studio is top of the list. Most of my time at the moment is taken up between travelling for nearly 3hrs a day and also spending nearly 12 hours at work -so.......you can see where Im at...

Tutorials take time to do. Theres alot of stuff behind the scenes you guys just dont see. If I show you how to do uv's in a chapter or two it will cover one or two objects with a different method on each covered. I then have to spend the next few evenings or when I get time to do the rest ' off camera'. This the boring stuff you guys dont see at all so when you view the videos they all run smoothly. Also some nights, the recording process just doesnt go as you plan LOL, I would love to do an outtake chapter LOL....you would certainly get more than your moneys worth with those LOL

You guys just need to hang in there a bit longer. We are in the process of a couple right now...one of which is a taking far longer than I'd hoped to do (again work commitments are stopping me) I dont like keeping David (admin) waiting for stuff at the best of times...and he's the boss, so just bear with us/me...

The creature one is next on the list after the one Im currently doing, and will cover more something along the lines of the Alien tutorial, so that wont be coming out over night LOL

thanks for your patience and just hang on....

Jay

Maximiliano 29-04-2012 11:54 AM

Thanks you Jay for this. I hope for summer you'll get some more free time, to do this tutorials. Would like to tell me, is the characters/creature tutorials will be movie like or game like? I really want to know to make movie like characters/creatures. Like, Iron Man, Hulk etc.

cgisoul 29-04-2012 11:55 AM

Hey Jay.
No worries, we are just hunger for your training.
If you need more time, no worries, we understand.

So, there's an Alien hidding under your closet??? Something like the Alien Surfing volume 2???

Really looking forward to it mate. ;)

Jay 29-04-2012 03:17 PM

Thanks guys

Yes it will be a movie res one. Yeah volume 1, 2 and 3 :)

J

PixalZA 29-04-2012 03:34 PM

:giggle: Sequels....

cgisoul 29-04-2012 03:43 PM

Quote:

Originally Posted by Jay (Post 337350)
Thanks guys

Yes it will be a movie res one. Yeah volume 1, 2 and 3 :)

J


Someone hold me... I'm falling...

http://images.sodahead.com/polls/001...ed_xlarge.jpeg

cgisoul 29-04-2012 03:44 PM

Jay...

Any change just for a sneak peak ??? A little ? A pixel??? No not a pixel, 2 pixels? :D

joverall22 29-04-2012 05:05 PM

Cool I'm looking forward to the new tutorial but we do understand you all have a real jobs outside of SimplyMaya so no worries and sorry we are pushy at times. Thanks for all you do.

Maximiliano 30-04-2012 09:52 AM

Yea, You could give us some Sneak Peak of what we are waiting for:D Screen shots will be awesome:D

Jay 30-04-2012 10:12 AM

hahaha nope!

Maximiliano 01-05-2012 08:37 AM

Damn, well could tell me that it's going to be exactly movie like character or creature?

Jay 01-05-2012 08:59 AM

No, I dont want to spoil it for everyone else. But I will say dont be too hopeful

J

G-Man 01-05-2012 11:56 AM

Quote:

Originally Posted by Jay (Post 337346)
I would love to do an outtake chapter LOL....you would certainly get more than your moneys worth with those LOL

Heh. I remember one segment i had to record over once. I was dead tired, don't recall if i had just woken up or was on the way out for the day, but M. Nova told me i yawned in the video audibly like every fifteen seconds.

Ever had one of those Jay?

George

Jay 01-05-2012 12:10 PM

hahaha no. Mine are usually burping out of the blue -very loudly too LOL

I think I still have some

J

daverave 01-05-2012 01:43 PM

Could you give us a clue Jay:)..........dave

joverall22 01-05-2012 02:29 PM

Just be patient and stop bugging Jay so he doesn't have to waste the time he could be spending on finishing the video with having to reply "no" every other post ;)

Jay 20-12-2012 11:18 AM

Its out....see the creature here http://simplymaya.com/autodesk-maya-...on/?tut_id=303

MacNimation 05-10-2014 03:41 PM

Tutorial of Modern Office Interiors
 
Hi,
I would like to see a tutorial made on creating Modern Business Offices.

The Offices would have desks, glass walls, whiteboards, chairs, computers, printers etc..

I think this would be a very useful tutorial as it could be used for 3D scenes in E-learning modules etc....

tevans 07-10-2014 05:51 PM

dDo nDo
 
I would love to see the Quixel package used in an arch viz type of workflow

wendy3112 10-10-2014 01:54 PM

Tim Burton Character
 
I would love to see a tim burton tutorial done in maya. Found one in blender but of course i haven't learnt blender. Start to finish tutorial including doing hair and eyebrows. Now that would be a big plus.

daverave 10-10-2014 07:49 PM

Quote:

Originally Posted by wendy3112 (Post 356472)
I would love to see a tim burton tutorial done in maya. Found one in blender but of course i haven't learnt blender. Start to finish tutorial including doing hair and eyebrows. Now that would be a big plus.

wendy3112 A good way to learn what maya can do, is to try to follow a tutorial in another 3D package using maya tools and if you get stuck you can always ask..................dave

wendy3112 11-10-2014 06:31 AM

Quote:

Originally Posted by daverave (Post 356478)
wendy3112 A good way to learn what maya can do, is to try to follow a tutorial in another 3D package using maya tools and if you get stuck you can always ask..................dave

Yeah i thought i may try that first.

BldRnr 15-10-2014 03:48 PM

They are used in production, from ILM to Blur etc.

Sony Images has just hired my good friend as a Character TD who has written his own code to speed up the process for rigging biped and quadrupeds.

You can even use ncloth as a muscle system so you get proper sliding effect under the skin.

registudio 08-11-2014 05:32 PM

As a quick though, what about a new Realflow serie with the integration in the lighthouse project?

Cheers
Regis

3dStudent 02-02-2015 11:34 AM

Seek SubD Tutes
 
Was searching for tutorials on Subdivision Surface modelling, after getting excited by a YouTube clip on Pixars OpenSubDiv project.

I never liked Patch modelling- nurbs in general.

I was told Poly modelling was the future of 3D (many, many years ago...) And the vast majority of tutorials focus on this.. And that's what I ran with... I think Maya8 came with a getting started tutorial making a human hand in SubD? and I once followed a Tutorial to make a wheel rim.... but I have completely neglected this toolset/workflow otherwise. And am now looking to get my head around it...

If anyone has links to entry level SubD (though preferably not entry level Maya) I would be incredibly grateful.

I fear it may be a 'grass is greener on the other side thing' but SubD always seemed conceptually to be suited to the way I want to work...

ctbram 02-02-2015 05:40 PM

Alas like NURBs I fear SubD's were added to Maya as a marketing scheme and were never really given proper attention. NURB's and SubD's in Maya have not been touched in in years. YEARS! In fact the entire SubD menu has been removed from Maya as of I believe Maya 2014. The tools are still there but hidden in the command line API.

I would seriously not recommend Maya for any serious subd projects. There are many weaknesses in Maya's subd tools compared to other packages who's names I will not mention here. Just as a simple example if you revert a subd back to poly all your creasing information is lost and you have to redo it when switching back to subd. Which makes modifying the base poly mesh after converting to subd impractical. I cannot think of any workflow that would have you redo all your work every time you have to make a base level adjustment.

Even if you can live with the creasing being lost issue, I find Maya creasing produces all kinds of artifacts when rendering. I had major stability issue with Maya since 2009 and have been using other packages that support subd and I do not see the rendering issues in those packages. I suspect this is due to Maya SW engineers not really putting any effort at all into improving the SubD tools for the last several years.

BeAstMaSter 02-02-2015 06:49 PM

so ctbram, basically what you're saying is that Maya is really only good for doing Polygon type modeling and that's about it? (modeling tools wise)
That doesn't sound very promising :(
I was under the impression once Autodesk took over, that they'd create a package that would almost rival 3DS Max in terms of productivity and tooling.

Hopefully, there'll be enough stink made about this from the dedicated hard-core users and this too will change sometime in the future .........

ctbram 03-02-2015 01:12 AM

Well as far as modeling goes yes - Maya is predominantly a poly modeler. Even it's poly tool set is kind of long in the tooth but Autodesk has brought in some new features from their 3DS Max team. Maya is very customizable and has a powerful API. Studio's with deep pockets or creative folks that know how to program can bend Maya to their needs through programming. It is also more then just a modeler and has a powerful animation tool set.

I am not sure any of the traditional modelers Maya, 3DS Max, Softimage, etc are really in step with the current trend in modeling which seems to be make a base mesh in poly's in whatever traditional modeler you like and then send it to zbrush sub divide it into a gazillion polygons and then learn to be a sculptor.

Pushing and pulling verts to match orthogonal drawings seems to be a dieing art. I for one am sad as I come from a CAD background and touchy feely sculpting is not my bag of tea.

3dStudent 03-02-2015 12:28 PM

Well that's not the answer I wanted to hear.. but thx.

Guessing the above reasons are why I was steered away from Subd?

It's just I saw someone (in a vid.. somewhere) using hierarchal editing to insert nice round indents into a face... (many noobs as you know dream of this) and they did it without up rezzing the entire mesh or ending up with copious edges to 'tie off' in order to avoid dreaded Ngons. ( My models often contract terminal Ngon/Pole-itis )

Small thing but it made me reflect that Id seen Subd before and over the years never used it... hoped it was the missing tool from my bag of tricks... Then when I followed link to link and ended with a Pixar open sub-d vid I was all - "Woot"

Oh well - Thx again.

3dStudent 03-02-2015 12:49 PM

In a nutshell, a pic like this excited me.
 
1 Attachment(s)
No Ngons here.

This is from a very entry level tute explaining poly,nurbs,subd..

MacNimation 02-07-2015 11:31 AM

2d Cartoons
 
Hi,
I would like to see, if possible a tutorial on creating a 2D Cartoon sequence using Maya.

It would be great to understand the best settings for getting clean lines and flat colors with a single shadow.

thanks.

Dobrasz96 10-03-2016 11:11 AM

Hi Everyone,

In the Spash-House tutorial, David showed us a website repository whereby you can find plans for classic homes.

I'm keen to read what resources people use to access other detail plans of objects such as ships, plans, trains, etc. There must be websites, libraries, etc out there that cater for this... what are people using?

An idea worth exploring might be to create a page on the SimplyMaya website whereby people can find schematics?

Jay 10-03-2016 11:20 AM

Dobrasz

we have our resource lounge where people add useful links to plans or reference

http://simplymaya.com/forum/forumdisplay.php?f=58

some links may be a little out of date, but have a look

cheers
Jay


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