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It's best if you don't ask.
This will be part of the opening movie, I think it will be faster to actually make it then try to explain. XD |
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I've redone the graphics, I wasn't really liking the pea green effect (I've kept it on the instructions/introduction screen though just for retro fun). I also added the black/white bits at the side and the grey underneath to give a better sense of movement.
I've also done quite a lot of work on the opening movie, but it's not finished yet (that's where the elephant thing comes into (you didn't think I'd make a game without involving elephants in some way did you? :P ). I'm also thinking of adding something you pick up for points and a multiplier system, where the more you pick up in a row the higher the multiplier gets and if you hit a byte the multiplier goes down. Not sure though. I think I'll try it and see how it works but what could I have as the pick up? What do software spiders eat? Time slices? Bugs? Edit: I just looked at the start of this thread. Ha, I was aiming for easter?! That was pretty unsuccessful then :giggle: Ah well, school work got in the way, which is probably more important. |
i ran your code and it looked like the white bars were jiggling until i went 2x on the iPad.
if those are meant to be electric streams I think you should look at showing it some other way. You know how you can use the lightning effect in Maya? you could do something like that. render out some lightning strikes, make it match the rest of your artwork, and make an image sequence (i think UIImageView can do image sequences) it's also way too easy to hit the bytes, the spider is pretty wide. imo you should make the spider skinnier than the streams that the bytes are flying along or make the bytes skinnier. Or at least for the first few levels. or perhaps you have some penalty bonus that makes you fat and more likely to collide with the bytes also, you should rotate your images and shrink them (you can do that in preview) |
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You're not the first to suggest making it smaller but the thing is the 1x is a small as it can get, so I think I'll have to shrink the bytes (I think I'm going to wish I didn't use literals again :P ) The grey things the move on the background aren't really supposed to be anything, I was just trying to give a sense of movement. |
oh, i thought the 2x only affects the iphone4, not the iPad
it's not too late to change the literals to constants or variables! Code:
use something like you could use little dots and make them appear like they are on the board instead of that graphic to convey movement. or some sort of tiling wires (graphic or programatically drawn) |
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New start up screen (that's horizontal!).
I'm still trying completely different colour pallets for the game, at the moment I'm with white on black so it looks like retro arcade games. |
you should check out tilt to live
it's a brilliant game, and very pretty. i know it's not retro like what you're going for, but take a look anyway http://watchplayread.com/files/2010/06/Tilt.png |
For me one of the most interesting games from a design perspective is Pix'n rush.
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