1 Attachment(s)
Ive moved onto the body now. Heres progress from the weekend and a bit tonight.
|
I cant comment.....naughty...nice...
|
:) cheers bullet.
|
Hey i see a couple of triangles on the face it might give you alot of problems if you take into zbrush
|
Thanks for pointing those out Murambi, Ill sort them even though i dont have zbrush :( but ill keep it all quads just for consistency.
|
1 Attachment(s)
Started on the hands.
|
1 Attachment(s)
Done a bit more work tonight started on the boots.
|
I am realy liking the hand. Probably because i am in the process of modeling one myself. Can you maybe show a wire of the top of the hand? I like the way the tendons are showing.
|
Hi John, Thanks. I'll post a wire of the top of the hands a bit later on. Im just at work now so cant do it just yet. :)
|
the shoes look a little... weird... mind showing the wireframe of those too?
|
Hi Chirone,
can you eleborate on the weird bit? If something dont seem right id like to fix it. Ill post wires later. |
ummm... hard to say... the heel, and leafy bits look fine
but the shoe itself doesn't look as good as it could be, even if it's low poly. The faces are all different colours, like the normals are facing the wrong way on some faces or you've got a really odd mix of hard and soft edges that isnt working too well. It looks funny at the top of the shoes where the toes would be and the bottom of the shoes where it joins the thingy that has the heel. perhaps it'll be less noticeable if you colour it in or something. is it 6 meshes or fewer? there's a similar issue with the hand. looks like you've a funny mix of hard and soft edges |
Looks so Hard!
|
1 Attachment(s)
Here is the wire of the top of the hand and everything ive modelled so far.
|
All times are GMT. The time now is 03:14 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018