oooooooooooooookay!
So I will start the battle thread: MattTheMan VS Total Rookie - Mythical Creature PS in the 1 on 1 section |
Battle Request
To: Anyone who wants to accept Topic: modeling a cartoon character Modeling Type: Polys or nurbs Textures: yes Time Limit: 2 weeks(14 days) |
Lol I'l take it! Unless you object?
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this WILL be a challenge, i will start my post on tuesday(im getting a new modem, this one barely works:()
I ACCEPT :) |
Cool, you have an advantage, cuz i only have about 10 mins on weekdays to work in maya.
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Battle Request!!
To: Anyone who wants to accept
Topic: realistic female...in a setting (room, jungle...whatever your mind sees...keep it pg though pls and ty)...could be a fantasy setting but realistic character model and texturing. The setting must be well lit. The emphasis is both the character and the setting...not just the character. Setting must be modelled by you. Modeling Type: polys, nurbs, subd...whatever...but from scratch with plenty of progress screenshots. Cloth and hair tools are allowed. Textures: anything Time Limit: was thinking 1 month |
Battle Request
To a middle (non noob non awesome dude) skill Maya person...
Game Model Tops 6000 TRIS heavy, I know, but acceptable for hl2 or halo2 when it comes out for comp or some other high end game textures 512x512 for head 1024x1024 for body 256x256 for each additional item (weapon... ETC) normal or bump map Model: polys. DUH Lighting: whatever would be game acceptable, I guess up to 1024 res shadows, 512 if your edgy would start saturday, lasting 2 weeks if I get a reply till then Environment if you have time, or some basic prop. Ground texture should not be higher then a 512x512 repeating texture Other props can also have 512x512 for big objects, 256x256 for small ones. Thats all folks! W8ing for a rEsPoNcE fo shurizzle! Seeizle yOu LaTeR! |
lol, ill take it, maybe you will work on this challenge;)
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Not to be offensive Joop, but, well... if you don't mind I'd rather play someone else, seeming as though I just played you. And yes, theis one I will do! I am looking foreward to this one! If no one else says anything by friday tho, Ill b glad 2 play u again. Sorry Joopson, man I hope this dusnt offend u, its not meant to.
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lol, its ok, although i wouldn't say that you just played me(because technically, you didnt do the challenge;) )
but thats ok, lol -Andy |
what??? My south park dude was the finished one! I made it in Maaya! Want a screenshot to prove it?
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yes, but you didnt model it, its just a plane with an alpha channel:headbang:
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no its not, its modeled, the only texture as a color map. But ok, I will do the game model contest with you. We can start tommorow, which is Friday. Ok? I'll create the thred.
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BATTLE REQUEST
To: A No0b Subject: Favorite Candy Requirements: MODELED ON YOUR OWN, TEXTURED! Time Limit: 2 WEEKS FROM THE CREATION OF THE BATTLE THREAD AFTER SOMEONE REPLIES Anyone up to it? Cheers, Andy:beer: |
YO Joopson i will challenge you pal :)
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so i have to wait 2 weeks??? to start......
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Battle Request
TO: a maya user of intermediate skill
Subject: Architectural/ Room design... etc. Goal: To create a photorealistic interior scene that looks like the awesome VRay renders those Maxers do. But it has to be done all inside Mental Ray Time Limit: 4 Weeks (countdown starts when the battle thread is created and the opposer replies) Requirements: You have to do all of the modeling and texturing on your own. No downloading objects and using them. AND NO CONVERSION TO 3DS MAX TO RENDER!!!!!!!!!! THAT WOULD BE CHEATING!!!! The whole point is to acheive that effect with Mental Ray in Maya. Limits: Hey, if your computer doesnt crash, its fine. Textures: As many as you like, just keep in mind that the more textures you have and the higher their resolutions, that means that the amount of RAM it takes during render is higher. I am saying all this stuff about crashing and ram because most people dont have like 2-4 gb of ram and many of these super photorealistic renders take hours to render and have a nasty tendancy to crash. Just a precaution. Anyway, thats my request, so pleez respond soon. cYa LaTeR, MaTt :alien: |
yo matt im in bro :D:beer: :attn:
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Alright then!
So I will create the thread for the interior scene |
Create a monster
BATTLE REQUEST
To: anyone Subject: low-poly Monster Requirements: concept is by you.....MODELED ON YOUR OWN, doesnt need texture! Time Limit: 2 WEEKS FROM THE CREATION OF THE BATTLE THREAD AFTER SOMEONE REPLIES Anyone up to it? Cheers,:beer: Andy |
I think I'll go for it. I've never modeled anything organic, so I think this is a good chance for me to practice :)
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ok! i'll make the thread
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How about this:
To anyone Moderate-advanced at modeling Subject: Photorealistic Car Modeling- Preferably Polys, but if you really want to do it in NURBS go ahead PolyCount- Try to keep it under 1,000,000,000,000,000 tris :D :p Time limit- when someone replies, I will create a thread and we wll start then- and the limit would be a month. Anyone up for it? |
No one?
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lol, i suck at that, but if your desperate i can try, but its your choice, being that i have been in a fair amount of contests with you, and its kinda annoying having the same person contest you each time, lol.... your choice.....
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Would do mate but i'm pushed for time at the moment, end of may I will be up for a battle
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sorry joopson- no offence...
Ok well this just gives me more time to work on my raytracer so w.e |
CAR???
I wouldnt mind doing this...just that Im in a gazillion other competitions, and Im lucky to finish any...lol
A photorealistic fantasy vehicle(or concept vehicle) would be more interesting...no?:eek: |
yeah... I think that I would like to eat my words now, b/c I really want to have time to do my raytracer, and i cant have 2 projects going at once b/c I wont finish either.
sorry 'bout that, peeps. |
Challenge Request-
To: Anyone Topic: Photorealistic Inorganic Object Modeling: Any method Max Polys: 1919387410923894710293847 :D :p Time: 2 weeks Renderer: Any (Mental Ray, Maxwell, Indigo :p, VRay) Modeling Prog: Any (Maya, 3ds Max, Lightwave, Silo... etc) |
nobody up for it? :(
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here is a question, by inorganic do you mean human made things???
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i mean not alive. a rock is inorganic (but boring to model and texture :p)
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if you want i can try, but as i said before, we have competitions alot, so its annoying to be competitive with the same person., but still... its your choice.. i personally dont care what you say, yes or no, because i am just bored and want to waste time, lol
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1 Attachment(s)
ok sure I will do it.
I'll make the challenge thread. If you want, you can render in Ingido, gives great results easy, and my script works (I'm actually adding support for meshlights and physical sky now) but if I were you I'd use Maxwell. I'm gonna get it soon because of the amazing results that Maxwell users are getting, and, in particular- I LOVE this one- by Thomas An from the Maxwell forums |
wow, yes, maxwell does get very good results... ok, this challenge should be fun!
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Monster or Undead contest!
ok, challenge!!!!!!
Directed to:Anyone Time Limit: Unannounced please read the guidelines noted below: Diffuse refers to color, alpha refers to transparency, normal refers to Tangent space normal map, bump refers to bump map, and spec refers to specular map. All included models, textures and ideas are required to be your own. Main Focus Monster/Undead Limit: 8000 tri Texture: diffuse Map: 1024*1024 AlphaMap: 1024*1024 BumpMap: 1024*1024 NormalMap: 1024*1024 SpecMap: 1024*1024 Environment: Foliage (Optional) Limit: 12000 tri Texture: diffuse Map: 512*512 AlphaMap: 512*512 BumpMap: 512*512 NormalMap: 512*512 SpecMap: 512*512 Environment: Man Made Limit: 12000 tri Texture: diffuse Map: 1024*1024 AlphaMap: 1024*1024 BumpMap: 1024*1024 NormalMap: 1024*1024 SpecMap: 1024*1024 Environment: Rocks, rivers, Etc. (optional) Limit: 2000 tri Texture: diffuse Map: 1024*1024 AlphaMap: 1024*1024 BumpMap: 1024*1024 NormalMap: 1024*1024 SpecMap: 1024*1024 Environment: Other Creatures (Optional) Limit: 2000 tri per creature Texture (Per Creature): diffuse Map: 1024*1024 AlphaMap: 1024*1024 BumpMap: 1024*1024 NormalMap: 1024*1024 SpecMap: 1024*1024 If you are interested please tell me! :beer: -Andy |
That maxwell render is awsome! Too bad Tomas chose to model 'CHEAP' speaker clips on that audio component, and no digital output for a external D/A converter either.
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Battle Request
To: Anyone who wants compete against a german noob Topic: a visionary animal... Modeling Type: doesn't matter! Textures: yes... everything :D Time Limit: seven days **You must portray the proceedings from your first imagination of the animal** So, anyone up to the challenge? |
do you mean an imaginary animal?:confused:
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