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el_newty 16-04-2003 04:28 AM

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Hello guys,

last night I managed to make some “updates” at Demona and here I post some pictures with her in different positions.

The first one...

el_newty 16-04-2003 04:32 AM

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The second one is a little bit from an upper angle because I have a strange feeling that in first picture the abdomen is not so visible.

Pony 16-04-2003 04:39 AM

way cool. I like your chouse of feet of corse.. seeing as our both have sorta similer feet.. and I will have breast in my render someware.. LOL.. looking good.

el_newty 16-04-2003 04:41 AM

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The third one is a closer shot to see the hand better.

el_newty 16-04-2003 04:44 AM

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Thanks Pony :)

The fourth one is a closer shot to see the fooh better.

el_newty 16-04-2003 04:47 AM

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The five-th one is a shot from back, you have to see her back too, don't you ? :) :) :)

el_newty 16-04-2003 04:56 AM

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And of course the six-th one is for those who's curious to see the wire of the character.

From now one I'll go for facial modeling.
Brrr... when I'm thinking that I have to model the eyes... and ears...
You know...
There are a lot of details and it's a meticulous process.
Well... I will came with new updates later when I did something at her face... :)
See you soon...

Pony 16-04-2003 05:31 AM

yeah but your doing greait with the details. looks like in in just polys and smoth them. your doing really good with tucks and making things like the rimbs around the clows and things.. !!

I would like to see a close up of the polys around one of the clows. like on the knees.. compare notes.. if you don't mind.

ereitz 16-04-2003 09:25 AM

very nice progress - nice feet and hands!

between the shoulder and the bicep there is usually some space in the form of an indentation. Try taking it in a little there and near the elbows to give the arms a little more definition.

el_newty 17-04-2003 05:13 AM

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Quote:

Originally posted by pony
I would like to see a close up of the polys around one of the clows. like on the knees.. compare notes.. if you don't mind.
OK Pony, I don't mind and I'm posting for you some closer shots...
I hope that will helps

So the first shot is at the foot (claw region) unsmooted.

el_newty 17-04-2003 05:22 AM

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This shot is for the same region but smooted up.

el_newty 17-04-2003 05:26 AM

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This shot is for the knee region (unsmooted).

el_newty 17-04-2003 05:28 AM

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And this is the same region of knee but smooted.

I hope that all this pictures will help you.

el_newty 17-04-2003 05:34 AM

As you can see, I tried to model this character as low in poly count as I could.
It helps a lot later when you rigg the model for animation... and especialy in animation.

Pony 17-04-2003 06:23 AM

thanks. your a good guy !.. yeah I was like tucking under a cuple of verts to get a real good edge till I figered out that a nother edge real close dose just as good. just like you have..

I think its a good way. it helps keep in polys, and keep the count low. if I was in subD's just for smothing it would kill my CPU. would be going to watch a movie to kill time, every time I wanted it..


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