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-   -   Tournament #1 - Tariqrf VS MumboJumbo (https://simplymaya.com/forum/showthread.php?t=5216)

tariqrf 22-04-2003 07:54 PM

well,, i will do surely,, btw, i am rendering a smoothed version now

adldesigner 22-04-2003 07:58 PM

Why so much Polys Tariqrf?

When I tried going for three smooth passes in the xenomorph, count would go as high as 30.000 or some. I know the xenomorph model has less detail, but all in all, it shouldn´t go up as high right?

Perhaps I´m wrong and I should model some more, however I just found it too high a number.

Alan 22-04-2003 07:59 PM

current cables look great, do you mean how could you do then differently? Undseth posted a technique a while back in the old "How I did it" forum. Using a circle extruded along a curve. You could then convert them to polys and maybe they wouldnt be so heavy.

You must have quite a meaty machine to handle 145,000 polys!!

adldesigner 22-04-2003 08:01 PM

Quote:

Originally posted by Pure_Morning
Undseth posted a technique a while back in the old "How I did it" forum. Using a circle extruded along a curve. You could then convert them to polys and maybe they wouldnt be so heavy.
Excellent find Pure_Morning
Should help some people.

Alan 22-04-2003 08:03 PM

1 Attachment(s)
yeha I found it really useful when he posted it

here are the settings:

Alan 22-04-2003 08:04 PM

1 Attachment(s)
create the curve, create the circle, select the circle then the curve and then surfaces>>extrude with the options I showed

twisteddragon33 22-04-2003 10:15 PM

wow... thats a lot of polies. mine bogs down around 70k...

tariqrf 22-04-2003 10:16 PM

1 Attachment(s)
god knows... here is a wireframe, btw, I have a:

P4 2.8 GIG
1 GIG RDRAM (PC 1066)

hmm... after all smoothing is not bad!!! only that it makes it 205,000 polygons :D, my pc sometimes glitches but is a bit smooth tho

btw, i am using the same method i did like i used to from the beginning i used maya to create cables, i create a circle, then a profile curve and extrude... i was asking for a C&C about the cables, not how to do it..:)

thanx anyway, sure it helped alot of other noobies out there

tariqrf 22-04-2003 10:18 PM

hmm. one thing i forgot to tell, there are loads of stuff in the belly of the beast so, yeah, that is one of the things that kills the poly count... btw, isn't this the ideal model for the next james bond game???? :D

twisteddragon33 22-04-2003 10:21 PM

wow.. looks great though. i realy lik the wings. i think my favorite part:), maybe you should make them a little more transparent?

tariqrf 22-04-2003 10:28 PM

i thought i would make it like cling film.. never got it done, coz it looked like thick hard glass.. i want a small "crease" in the shader.. never got it.

M 22-04-2003 11:20 PM

WOW... 145,000 polys! Man, i thought you would of been sitting at a couple thousand... jeeze. Lol, there are so many unnessesary polys there hey?.. oh well, it definately looks nice! I think somewhere along the way you typed in a wrong number tariqrf :O. Nice though, keep it up.

-<{ JB }>- 23-04-2003 10:48 AM

thats a lotta polys!! looks good though!

mumbojumbo_13 23-04-2003 12:25 PM

1 Attachment(s)
ok heres the final:
--
dont no how many poly it is :P
--
good luck Tarq :D-

what happens now ?
cyas
mumbo

-<{ JB }>- 23-04-2003 12:43 PM

Quote:

Originally posted by mumbojumbo_13
what happens now ?

LOL... I'm not entirely sure either. I think there is a moderator decision (ie Kevin, David and others).... either that or we vote. I think there's a page of instructions on one of those stickies.

Cool entry, mumbo. :)

Good luck to you both.


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