Dragon
1 Attachment(s)
Hey
This is the early stage of my dragon that I worked on last night. Still haven't got to the claws. |
1 Attachment(s)
thats my wireframe :) Just incase
~nspiratn. |
cute :)
|
Won't be as cute when the claws and fangs/teeth come in. Hehe.
Thanks though :) |
it's looking good, the only comment I would make is that your mesh is looking quite heavy in terms of polys. Especially on the wings and the part that runs through the head past the eyes. You could represent that same detail with less polys (which will be better for you when you come to texturing it)
It's an excellent start though and if it only took one nite then that's even better! :D Alan |
I made the wings using the birail n tool. Maybe I should try redoing that with lesser polygon count.
Ummm... how could I do the same thing around the eyes without those isoparms? If I try to pull the hull around without inserting those isoparms, I don't get the results I want. Should I just move the control vertices then? |
sorry I didnt appreciate that this was a nurbs model!! :D I really dont know much about nurbs so I cant really comment on what you said. I'm sure someone who knows more will post soon though. Good luck with it.
Alan |
Good start mate....
|
1 Attachment(s)
Ah! FINALLY got time off from school to work some more on my Dragon last night.
Here's what it looks like now. |
Hey, that looks verry good, really!!!Keep up! only wings....I don't like something about them, don't know what (I don't mean shape)....but verry good model!!! :)
BTW, I'm trying to make a dragon myself....I'll post screenshot in my thread....but I have some problems with wings. I'll describe it there. I'll give a link later. Good luck with model! ;) |
I know what you dont like.. its the legs.. :) they're not attached to the body yet. hehe.
Not sure what else it could be... it still needs some muscle detail ofcourse. |
1 Attachment(s)
I am facing a slight problem when I try to patch model that dragon. Stitching the patches leaves hard edges and that looks ugly...
Hey Kurt , can you help me out with that? How did you stitch yours together? thanks, ~nspiratn |
Looks nice. Except the head seems a little large for the body size, and the wings are too far forward which would make the tail sag down with the legs throing it off balance and it would fly near standing up.
the wings seem... too flat, too hard. like they are flat sheets of metal with joins. mayb i suggest "sagging" them, almost like a canopy help up on 2 ends. Very nice though. |
Thanks for the tips ...
I'm working on the wings right now. And I ldo see why the dragon would be off balance, thanks a lot for pointing that out :) |
Hey, Nspiratn
That´s a good looking model you´re working on. :) As per the patching issues, all I can say is, it´s no easy feat what you´re attempting. There´s no easy point-and-click solution for patching nurbs models. I really do recommend Mike´s Nurbs Shark video*, since there you´ll realize how many issues are at work here. If you want to look them out yourself, looks for UV Spans and Parametrization, Rebuild Surfaces Action, Stitch and such. *Available here |
Hey, Nspiratn
It's not legs that bothers me.... I love them :D it's something about wings....Shape itself is cool, it's just (can't remember how are those things called).... I'll post a pic and explain you later (when I remember the that word). As I said , I really like model! |
lol ok.
Should be done modeling the wings soon too. |
Just a suggestion, can you adjust the neck a little bit.:)
|
That nurbs Shark Video requires points, and consequently money, which I don't have. Guess I'll just have to miss out on it.
Oh Well. |
cool stuff. is this nurbs happy work,
|
Is that a question?
Then yes, its fun. Even if patching is a pain in the rear! hehe. |
Patching is by far the most tedious and difficult part of NURBS modelling. I like to compare it to math, you might stumped, frustrated and all at an equation, but when you finally solve it, you get to feel good.
I believe NURBS curves are a part of CG every modeller should learn, regardless of how much he intends to use them anyway, since they keep being pretty much a standard in the VFX industry, although being slowly replaced by SUBD workflow. Also, if your thing is product design, then you´re going to keep on modelling with NURBS since these curves -and surfaces- are used for CAD and CAM applications anyway. |
1 Attachment(s)
Ok, my first shot at texturing EVER
I will appreciate ANY input you have, even if you say it SUCKS, because I have a strong feeling it does. lol Created that in photosop btw. thanks. |
1 Attachment(s)
Revised Texture
Removed the bump from the wings and tried to make it more rubbery, like thick skin. |
WOW!
|
1 Attachment(s)
Update.
I'm going to start animating this guy after this point. thanks for all the tips everyone. Totally appreciate it. ~nspiratn. |
1 Attachment(s)
and another.
|
Don't eat me!Please, I swear I didn't do anything! :D:D:D
It actually looks very nice! I like teh legs! Keep up! |
Great job for you're first texture! If i were you i would do a few more things before starting to animate.
One is that i think he'd look alot meaner with some more spikes or even ridges on his back. Although you might have been going for the "younger look". Second i'd spend a little more time on the texture. It appears there is some stretching on the face, make sure you have alot of surface area for this part of the texture. Otherwise the closeups will just be dissapointing. Another thing on texture, and i don't know if this will help, but it seems that you're texture just doesn't seem to follow the model at all. Not that it looks bad, more that if you textured, for example, the belly with larger/smaller scales, different colors, things like that. Maybe his feet have pads?? The 3rd thing is he might look real mean with a tounge and some horns on that head of his. If you'd like some inpiration, Download the SM dragon(found in the Tshirt comp thread). Hope this stuff helps. |
All times are GMT. The time now is 06:31 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018