thanks mate...
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O_O
I cant really see any difference to the original pic. |
Looking mighty good bud.
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Why don´t you try a MR-based GI solution?
I´m sure it´ll be a bit taxing on your resources at render time, but if you work with small renders before throwing a big one, you could achieve pretty good results bud. |
I suck at mental ray mate hehehe...
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Looking great! This is a super thread to follow along with. Any tips for UV unwrapping and painting?
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Witchy... Uv map are tme consuming just use a lot of planar projections and make the map as flat as possible. As for paint I use maya for the basic layout of different colors than bring the file into photoshop for adding details.
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So do you map each projection seperately or do you take them and adjust them into a single texture map for taking into PS? I find laying out UV's very difficult, all this cutting and sewing always seems to go strangely wrong. I have the UV map tut but I am still not quite getting there.
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You have to break up the parts your trying to lay out to get a nice flat map, using planar projections.. once you have them all projected yes you have to do a tone of sewing to do.
Like I said it a very time consumming... |
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Pretty Much done.. will start my last model for my new reel this week.
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Closer
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nice job :)
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Thanks Mike..... good luck tomarrow=)
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cool kurt :D
whats tommorow mike ? - if you dont mind me asking ? |
Looking very good, Kurt!
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i had to see.....EXCELLENT work my friend
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Thanks mate.. still some slight color differences. if i have time i'll try and get them closer.
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NICE, how did i miss this whole thread!! Anyways, great job kurt! I love VIVI :D.. he was originally just called the black mage in FF1.. or it was black wizard. Anyways, he was a awesome little dude.. Other than that though, i notice that your model could be squished down a bit, and also has a straight back, when vivi actualy has a major hunch, as you can see in that refrence picture that vector provided :).. lookin realy good though kurt.
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Whoah- way to go. you are definitely "the man"!! top notch fer sure!! :wow:
could we get a peek at your UV's?:D H! |
yes yes !! that would be great to see the different maps
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bump Kurt can we see the Texture maps??
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Are you using Maya Cloth to do the clothes?
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Quote:
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i'm sure he modeled the clothes by hand......
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Few of the maps... And yes the foldes are modeled....
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pants
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thanks kurt
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