yes.. they will have to mind there step :P.. lol no its like.. an equipment bay.. im gona do alot of stuff coming out of there hopefully.. maybe not though.. we will see we will see, i may re-make the engines on the back now and have some funky side thrusters
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I really like the use of all of your Nurbs Tubes. I do that all of the time, looks great and adds alot of visual detail. Nice work! Looking forward to seeing more,
Brian |
Nice work Laurie...
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need a little help with my project, 1. how are you guys rendering you final stuff GI JOE? or is there a better way? also.. shading and surfacing, how to do it well? and the last thing is how do i scale the size of my paint FX.. when i paint over my terrain there tiny... and of course when i scale them there not over the surface any more.?? pls help
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Don't have to much time, but when you go to your visor and choose your brush, before youstart painting, hit
Ctrl + B (for Brush) here you can change your scale and stuff of paint effects. Hope this helps, Brian |
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ok here is how the surfacing is going so far, i did some basic glow fx and shading networks to start it off, im not going to go to deep into texturing and shading on this project cos otherwise if i spend to long on it ill get bored :p: crits and comments please, its got GI and one direct light that affects spec for the sun. credit goes to Cali ( i used the shading network you used on your new car ) i tried to do a frensel affect on the wind screen but it didnt go quite to plan.. tell me if this is right please: i connect sample info nodes facing ratio channel to the U ramp of a ramp texture which is attatched to the specular color of my blinn?
anyway here is what i have done, its not much since ive had exams, i sitll have to connect the tracks to the main body but thats around it: This will have to be final, sorry guys didn thave time: FINAL RENDER |
that looks really cool. maybe turn the glow of the lamps a bit down?
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oh no! This is great, now i won't win, hehe. Keep it up man and i think you will beat me.
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this only looks good cos of two things... (shading tutorials at boris3d.com not that good but enough, one at alias wavefront showed me the frensel technique)
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i have a couple of issues that will mean i may not be posting updates for a bit:
1. my current system is lagging big time cos some hardware messed up so im trying to fix it for short term so i can carry on with the project 2. i have ordered a nice new 1.6 ghz machine with lots of ddr RAM but i dont know when its coming just yet =( -Laurie |
I hope you are up and running soon, that render looks sweet.
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i was referring to you're MODEL, i really hope you get the new comp in time to beat me, by then i will be a portion into texturing.
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lol, thanks vector, so do i =S
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Any luck laurie? I wouldn't want to have to WIN now would i?
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im gona try do somthing this evening, im going to use shaders instead of textures so the render wont be that nice but im gona do some terrain to hopefully
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