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-   -   Joining the Car WIP's (https://simplymaya.com/forum/showthread.php?t=6240)

Cyrius 12-06-2003 09:04 AM

i think there isn t any best way to model a car. Do you prefer polys/subD/curves ? that is the question ! :)

Gforce 12-06-2003 09:11 AM

my personal ...........and thats all it is "personal" choice is nurbs but that mainly cos it's the only way so far i have tried to make a car
tried it liked it stuck with it ;)

but as Cyrius says it's really down to your personal choice there is no best way only what you are comfy working with and only way to find out is to try them all till your happy ;)

Gforce 12-06-2003 09:56 AM

Quote:

I wouldn't call him psycho unless he uses a green shader

http://www.mayaxtream.pwp.blueyonder...temp/green.jpg

:banghead: :banghead: :banghead: :rolleyes:

Gforce 12-06-2003 12:32 PM

danunzio12 wouldn't know were to start doing a tut :confused: cos i a thicky psycho :D :D :D

todays little update slowly working my way through the thing :rolleyes:

http://www.mayaxtream.pwp.blueyonder...mp/porsche.jpg

Forum_snowboarder33 12-06-2003 09:50 PM

How did you make the shader for the car? Cuz i want a shader like that (in the blue or green) for my crx project

BeAstMaSter 13-06-2003 12:14 AM

that's it , I'm completely convinced on the psycho part ,
but don't worry, I won't tell our mutual friends :D

snowboarder , I might be wrong as I'm a complete noob but I would think this just a Phong or PhongE shader coloured

Vectorman 13-06-2003 02:20 AM

this is gonna be photoreal i can tell...

Gforce 13-06-2003 05:10 AM

shader is one i got from somewere a while back just played around with a bit it's a layered shader phong for the col and a blinn for the gloss
http://www.mayaxtream.pwp.blueyonder...emp/shader.jpg

Forum_snowboarder33 13-06-2003 06:20 AM

could you possibly give that to me? or upload it at SM. PM me if you just wanna directly send it to me - or instant message on AIM at SnowboarderCF

contrast 13-06-2003 12:56 PM

Gforce, it looks phenomenal!

How do you handle the thickness of the model? Are the edges curved in to give the illusion of thickness in the "plates" or do you model the backside of each "plate"? Does that make sense?

Also you have some beautiful curves that can transform into sharp edges. How do you do this with nurbs? Do you create your seam there and have a separate nurbs surface or do you clump CVs? Looking at the suspension I can't figure it out.

Do you know how many nurbs surfaces you have there?

Gforce 15-06-2003 09:12 AM

Forum_snowboarder33 yup ya can have the shader will drop ya a PM for your email and i'll send it to ya

contrast as for thickness ot all depends on were it is eg back of front wing is panel bent round to give it thickness but at the arch and seam at the bumper that is a circular fillet and trim

Quote:

Also you have some beautiful curves that can transform into sharp edges
??not sure exactly what you mean here

and as for how many patches .............errrrrrrrr NO not a clue but there are a lot :bgreen:

Gforce 15-06-2003 09:36 AM

to give an idea as to how many patches here is one of the suspension arms split up :rolleyes:

http://www.mayaxtream.pwp.blueyonder...p/sussplit.jpg

shothole 17-06-2003 05:53 PM

holly crap this is some of the best looking modeling i have seen !!!!!!!!!!!!!!!!!!!!! great work
i bow down to you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
can i ask you to post that shader up somewere please as i would love it aswell im trying to model a mini !!! (trying)

Vectorman 17-06-2003 06:13 PM

Gforce he's right you know, this is TRULY amazing work, how do you have enough time on you're hand to model EVERY SINGLE PART!?!? You really HAVE to find an Xray shader and render it out, so we can see all the parts (when you're done). I say a kid do this with a gun he made. It was a cool gun, and there were a couple of pics, and the last one was a transparent blueish, and you could see he modeled all the innards of the gun!!! I was quite a plesent surprise!

danunzio12 18-06-2003 07:50 PM

Any tips on how to start with nurbs modeling of a car? Also you must have a ton of time or you are just that damn good :-)


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