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-   -   September Challenge - Scraggy_dogg - Noobie (https://simplymaya.com/forum/showthread.php?t=7748)

Scraggy_Dogg 15-09-2003 09:13 PM

New Lower Poly Version (NPLV) - lol
 
1 Attachment(s)
Hi, Here's my new terminal and seat, I like the older one's style better, but this has less poly's so will keep it as 'Furniture' .....
I haven't a clue what to do about the 'Texturing ' part of this competition, I have made some really cool ones in Photoshop, but none are any use for this scene? well, NM will keep going and see... Anyone need a Denim texture :p

BTW - When I saw the shape look like a 'Hunched figure', I sorta played on it... Does it make it look naff? If you don't know what I'm on about - NM
Scraggy
:beer:

Witchy 16-09-2003 01:03 AM

I like that uses its polys efficiently and is a good shape imho.

Scraggy_Dogg 16-09-2003 09:15 PM

Need help..
 
Thanks Witchy, and may I say your Character is looking really cool, the face is coming on great, I will have to have a go at that Character modelling soon but I don't have a scanner to get the Images in. [I've never even set a plane up yet!] I don't suppose there are any on the net??? (Got links to cars and spacecraft maybe will try a simple one of those first)

I hope someone can help me out here because I have been trying to create decent looking texture(s) for my Level.
I'm especially having problems with mesh type ones or the 'walkway' type of stuff - like in Unreal. where there are just raised bumps so you don't slip. Are there any tutorials for Photoshop that shows how to do grills/mesh's etc?

And the 'alpha' channel... Is that for creating these bumps, in a bump-map? (And do I need one to create a 'glass' texture?) I'm just about to try learning how to create them in Photoshop, some basics would help a lot..

Regards Scraggy

orgeeizm 16-09-2003 11:45 PM

i must say scraggy, i like that new terminal you made. keep up the good work :beer:

Scraggy_Dogg 22-09-2003 05:44 PM

Textures Textures.....
 
1 Attachment(s)
Having major problems with Textures, but being as I ain't posted in a while here is where I'm up to....
Have not been able to do much since the Fan fell off my VGA board and no-one would attempt to fix it - I have had to do it....!!

Regards Scraggy -

BTW I have given up on doing hallways/rooms etc because I have lost so much time trying to make textures, and with the fan problem aswell - have no time left.
Poly's still way below the Maximum set by Mike so will do my best to use this Competition to learn Poly's and Texturing - I even went out and bought "Maya Savvy" today because this texturing I find really hard...(Even though I could not afford it!) - LOL



Regards Scraggy

Scraggy_Dogg 25-09-2003 12:43 PM

Still having problems making my own textures, I'm getting a bit fed up of looking at a blank 512 square in Photoshop.
I may do some more modelling and call it a day.

Scraggy :banghead:

M 25-09-2003 02:51 PM

Hey, i love this for the most part. Its very techy and has a good look to it. Just whats throwin me off if your pointed house roof and box off cuttings on some of those large buildings in the back. I think they need a overhand and i say ditch the pointed roof. Just my opinion though :). Otherwise im liking everything!

mtmckinley 25-09-2003 03:24 PM

Might want to start texturing here pretty soon. Time's runnin' out. :)

Scraggy_Dogg 25-09-2003 09:26 PM

Needs a Blue Pill.....
 
I have tried texturing, but looks so bad..... :(
I really don't want to put it up on display.... Its been this for like 2 weeks now..(Check my prev posts) It really sucks...
I have done some Photoshop tutorials and done some texturing tut's but all are wrong for my scene.... To be honest I'm a bit fed up with trying (That's why I bought the book) ...

Regards Scraggy

Witchy 25-09-2003 11:10 PM

Well this may not help but I'd say keep at it.

I have been having a few problems myself (this is my first game model texturing experience and first humanoid complete uv unwrap so you aren't alone int he wow this is a big task thing).

I found the best thing is to look at your model and pick one part and then work on that part. Looking at a whole scene and thinking 'OMG I haven't textured it yet' is depressing.

I find now everything is mapped (and what a process that is) taking one thing into PS to work on is actually quite a relief.

Pick something small from your scene and try applying the tutorials to it - there are some good PS metal ones on the net that are easy to follow for example and I am sure you need something metal! Once you have one thing it'll get easier.

And now I must return to ripping out my remaining hair over dwarf beards 8).

Don't quit now!

Scraggy_Dogg 26-09-2003 06:51 AM

Cheers for the help guy's .... I will wait until I finish work, then throw myself into getting it textured somehow...
Trouble is, there are tut's on the net for metal textures, but all the ones I see are for 'brushed aluminium' or other 'pretty' type metals... Not the grungy walkways I require.
Thanks for your comments 'M' I have now cut the offending pointed roof out, but don't really understand what you mean by the 'Overhang?' of the passages...(tubes) I will post another pic soon so you can see..

Regards Scraggy

Scraggy_Dogg 29-09-2003 09:32 PM

Sniff
 
OK - I have gone away to learn Texturing, Err and Modelling -!
Be back soon... I hope....

Scraggy ;)


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