Porsche 959
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I've been working on this for a while now and finally decided that I should be posting my progress here for everybody to look at.
It's a Porsche 959 and I'm modelling it out of Sub-d's. |
ah i saw this in the crease hard edge thread. Nice detail so far imo.
Is it easier to make cars with lofting birail, subd or polies? Ive heard there are benefits to each. |
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and some more...
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it looks good but im not familiar with that model. So i wouldnt know if there are any mistakes in it. But the bulges on the hood that leads to the lights seems a little off, but that might be how it is. Im a lambo freak myself.
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never tried lofting birail or NURBS. Polys are easy to use for almost anything and you can model in low poly then smooth it. I like sub-d because you can work with it like polys and you get the smoothness of NURBS... the only catch is that it's more demanding on your resources.
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i started modelling from a toy I've got then decided that i needed to get some REAL reference pics. I searched for ages on the net because it's not a very common car and i originally didn't know it's name. I don't think that they are legal in the US.
anyway i did find some pics once I new its name. here's a side shot |
looks very sleek. I especially like the rear spoiler, looks almost like a farrari in the rear.
Ide say your model looks pretty similar except some minor reflections before the front tire seem to be out of place. But it works. |
Heay -<{JB}>-, while its not the 949, it does have a similar body style. Here's a reference pic for you of the 911 GT2.
http://www.suurland-media.com/bluepr...-sportscar.jpg Hope it helps. :D :beer: |
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Ok, the car is slowly growing some windows. Don't laugh too much at the glass material :rolleyes: ... the colour is just temp.... I'll make it more real once the modelling process is complete. I still need to do some tweaking on its shape before I move on to make the windscreen and rear window.
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Looks like a cartoon car :p
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Where the door windows meet the A-pillar seem to have a bevel that makes the glass seem to balloon out of the pillar.
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I've fixed the bevel on the side window and made the windscreen and rear-window. Next I'll put in some wheels I think.
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i agree with hybrid. Does look cartoony but i think thats becase of the cartoon red color with contrasting blue. Throw a toonshader on there for fun and see what happends:)
Are you going to make the whole car in subs or are wheels/accesories going to be poly? |
well I was originally thinking body in sub-d's and everything else in polys... but now I think I might do everything in sub-d's because it'll be so simple to get a good curve for for the wheel.
And I agree with both you and Hybrid on the 'cartoony' look. It's because I just slap a simple coloured material on the objects as I'm going. It'll get better later (fingers crossed :rolleyes: ). |
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And here's my wheel so far... I've even UV mapped and textured the rubber part.
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The wheel itself looks abit wide, but other than that, I like. :)
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They look like the AMG rims that I used to have on my SLK32!
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Added some disk brakes and made the wheel not quite as wide.
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i still think its a ahir too wide. But i like the texture. Are you adding any features to your car? like an interior or anything?
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I've remade the clamp in the disk brakes because the last one had a bit too much of a 'crud-factor' in it. I've also textured them up a bit.
As for the interior... I'd like to give it one (probably low poly) so that I can make the windows 'see-through'. I'd like to put the car in a short animation, and at the moment I'm thinking of making a low poly driver for this purpose (so the car doesn't look like it's being driven by a ghost. anyway, here's a shot of the new brakes: |
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and a shot of the wheels on the car:
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can we see a wire of the car?
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sure
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ummmm..... I've just noticed that the tires are not quite circular!!! I have no idea how that happened - I made it directly from the sphere primative!!! Looks like I might need to go back and fix that.
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nice work jb, i cant make cars for S**T
-- hey you moved to the west, its heaps better isnt it :D |
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Everyone said that Melbourne has all 4 seasons in 1 day... I'm down on the south coast of WA in Albany now, and we get all 4 seasons in 6 hours!!! And the wind - WOW! But other than that and the fact that we've only got country TV stations now, it's not too bad :D . |
HAHAHA. The TAISAN Model you posted as a reference. Well... i have it sitting on a glass shelf behind my computer desk. Its a very nice looking car.
Just kinda scared me that you found that EXACT model. lol. |
Well, it's Christmas and I'm about to drive 400km north for a couple of days.... so that means that I won't be posting any updates until I return. So thanks for the comments everyone, and I'll be back soon.
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Your mesh looks a little think. Could i see a close up of the wire around the door crease and rear bumper? looks a little tangled.
When you return of course. have a nice trip. |
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The mesh is not as tangled as it looks. The last wire was actually looking through several objects (including a rough interior floor and poly objects around the wheels). Also in certain parts of the mesh it bends back behind itself for some depth for example there is a lip around all the openings such as windows. In this image (only the body mesh this time) I've circled in red some of the most noticable spots where the mesh wraps behind itself. The bars up to the roof actually wrap right around and are sewn into a cylinder. The green circled area is almost flat so the mesh looks very dense.
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looks pretty good to me. a little heavy looking I would say, but thats just me, and also I havne't tryed to do anything like this car so it might be needed.. Don't look tangeld though for sure.
I keep thinking I should try a car.. they look a little hard to do though.. but what the hay they couldn't be any harder than a human right ? |
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