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-   -   Question about keyframing/autokey (https://simplymaya.com/forum/showthread.php?t=9723)

anim8ed 07-01-2004 10:10 PM

Question about keyframing/autokey
 
First time posting here...hello:)

I've downloaded the VTM's over at 3dbuzz and i'm still having some issues....

I'm using the 5.0PLE first off. I've been using Lightwave for about 7 years so i'm not new to 3d. When animating a character in LW, all the IK nodes/handles are already keyframed at 0...or in your basic "T" pose. I can pose the character at frame 1 and hit the back button and it will return to the "T" pose. In Maya....when I go to frame one and pose my character and hit the back button this doesn't happen. Do I need to key all of the IK nodes/handles on 0 first? And if so.....is there a quick way to select them all and do this or do I have to select them all individually and hit 's' to key them?

Thank you for your patience and help.:)

anim8ed 07-01-2004 10:12 PM

Also....when exporting from LW as an obj file extension and trying to load it into Maya...it gives me an error message saying 'unrecognized file type'. Is the a better type I should export to...and do I need to do anything in the plug-in manager in Maya to recognize this type? Thanks again:)

mtmckinley 07-01-2004 10:25 PM

obj should work.

Yeah, you'll have to key them manually.

anim8ed 07-01-2004 10:27 PM

Thanks for the quick response:) But....

For some bizarre reason it gives me that error though. (is this a PLE issue?)

And as for keying them manually...is there a way to key them all at once....or do I have to do it one by one?

3djoe 07-01-2004 10:54 PM

if you selectc all of the Ik handles and go to the channel box highlight all the channels you want keyed they all will key at the same time.

3djoe 07-01-2004 11:00 PM

1 Attachment(s)
here is a quick screen shot

anim8ed 07-01-2004 11:05 PM

Thank...above the call of duty there....that's great.:)

Any ideas on the importing from LW matter? Still wanting to use my own model so I can learn rigging:)

3djoe 07-01-2004 11:15 PM

I would export as obj. as lightwave only give 6 options 3 forget them:p which leaves obj dxf 3ds. since you cant load plugins in Maya ple forget 3ds so obj it is. have you tried it yet?

anim8ed 07-01-2004 11:23 PM

.obj is the file format that is giving me issues.....when I try and load....using 'Best Guess' in the popup for import....it gives me an 'unrecognized file type' error....i'll get a screen shot here in a sec...any suggestions? thanks again:)

anim8ed 07-01-2004 11:30 PM

1 Attachment(s)
screen 1:

anim8ed 07-01-2004 11:31 PM

1 Attachment(s)
screen 2:

3djoe 07-01-2004 11:33 PM

select to option box next to import and see if obj if a valid type in Ple

anim8ed 07-01-2004 11:35 PM

1 Attachment(s)
screen 3:

anim8ed 07-01-2004 11:36 PM

In the options panel it says:

File Type Specific Options:
No Options Available

anim8ed 07-01-2004 11:38 PM

Thanks for your patience 3djoe:) It's truely appreciated.:D

3djoe 07-01-2004 11:40 PM

1 Attachment(s)
you dont have any of these

anim8ed 07-01-2004 11:41 PM

ahhh yes...I have those...but OBJ isn't in there....is there a way to get it in there?

anim8ed 07-01-2004 11:44 PM

Going to go get my laptop...i'll be back in a few...never give up..never surrender:)

3djoe...i've officially made you my goto man:)

3djoe 07-01-2004 11:45 PM

you could try to go to window/settingsprefs/plugin manager and see iif there is any plugins not loaded.

Kurt 08-01-2004 01:03 AM

Ya was just going to say the plugin manager as well make sure it checked on that should do it.

mtmckinley 08-01-2004 02:58 AM

Agreed. If that doesn't work, then I'd have to assume obj import was taken out of the PLE for whatever reason.

anim8ed 08-01-2004 04:04 PM

I'm thinking the obj import was left out of PLE....that's just great. When I opened the plugin manager it's not in there...so...hmmmm...guess i'll just have to use a free model to learn rigging and animation...thanks for your help:)...greatly appreciated from all of you and mostly 3djoe:)

3djoe 08-01-2004 11:30 PM

what types can you import to? send me your model and I can import it to maya and send you the maya file. Maya Ple 5 will open Maya 5 files.

email
joe@mayafx.com


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