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raimZ 25-01-2004 04:39 PM

NOOB and his 1st model ever!
 
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HELLO SIMPLYMAYA USERS!

i'm a noob to maya, and well anything to do with 3d modelling. wanted to learn using maya, as a hobby, after being inspired watching the lord of the rings ext. dvds.

this here is my first model. i wanted to make sumthing that would come out well and as realistic as i could so i wouldn't feel like i comletely sucked and should just give up. i plan on doing the whole body, but i wanted to finish the head first. hardest part of the body right?

so for now i just need feedback and some c&c's. i can see problems but i can't pinpoint it on my own. so thanx in advance!

- raimZ

raimZ 25-01-2004 04:41 PM

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sub-D'ed

raimZ 25-01-2004 04:43 PM

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side view

OH YEAH, forgot to mention...i used reference obviously.

traveler 25-01-2004 04:48 PM

WHAT EVRE DUDE FIRST HEAD WHAHAHHAAH WHY LIE ABOUT IT DUDE?

raimZ 25-01-2004 04:49 PM

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and last one.....front view.

i feel like there's sumthing wrong with the shape of the upper half of the head, but i can't figure out what!

mtmckinley 25-01-2004 05:02 PM

Nicely done. :)

Ribbit 25-01-2004 06:11 PM

mmmmmmmm.....


And you hope we believe that it's your first model ever?

raimZ 25-01-2004 06:53 PM

DUDES its true! it is my first, the only other model i did was a head-less, soon-to-be spiderman but i screwed up on that. i watched a video tutorial by Desktop Images w' John Grimes. i tried doin that in lightwave and i just didn't know how to use the program. then i tried using maya and attempted a nurbs head with the curves and surfaces as one mesh or what have u but i never even finished half cos the mouth was giving me huge probs. then i tried again with polys.

okay like i said, i used reference. i followed the guidelines of the most excellent joan of arc tutorial by Michel Roger, most of u guys should know bout it. even b4 i started i looked at tons and tons of pictures of the female head....and more, i also stared at pictures of models and the topology and all that. and finally i spent, i dunno. close to 20 hours on the head. as i mentioned b4 i wanted to do right, 1st time.

so more c&c's appreciated! thanx guys

- raimZ

twisteddragon33 25-01-2004 07:24 PM

i too find it very hard to bilieve its your first model seeing as how clean the geometry... i could see its your first model with maya and you had experience with 3d modeling... but nope....

even with a tutorial i find it highly unlikely you could make that clean a model. Im on my 20th something model and even with a good tutorial it wouldnt come out that precise... although the top of the head looks a little long it make the forehead a bit smaller.

mtmckinley 25-01-2004 07:44 PM

From his reply, I'm pretty sure he meant this is his first completed model, in a sense. As he said, he used references and studied the anatomy. He also mentioned this head was about 20 hours of work, which is quite a while and is obviously a ton of tweaking.

One thing that I remember I always did was look at other's wireframes, and I would have to believe he also did in order to recognize the clean lines and spent a long time to achieve it.

Just because one person might "get" it sooner than others doesn't mean he's cheating. It happens.

twisteddragon33 25-01-2004 07:50 PM

I understand it could happen... i just find the way in which he told us and made a point to let everyone know it was his first model it just seemd like he was purposely being decieving. It may be his first completed model, but he didnt say that untill later, he said it was his first model. And, even if you know how something "Should" look, if you are new to a program you wont know how to get the desired results because you dont know little tricks that you learn through practice and experience. I doubt that someone could do a model that clean by only studying other peoples wireframes, examining models and so on. Theres still the degree of how well you know the application that would make a big impact in how well the model turned out. with 20 hours of tweaking a model could come out like that, assuming he knew how everything worked. He mentioned he was new to 3d modeling, new to maya, and new to lightwave. So its unlikely skills learned from another 3d application helped in this case when hes unfamiliar with them. Its impracticle to assume its his first, even his first completed model. Its still overly average even fore that. He could get away with saying his first model on this site... but first model ever i honestly believe hes stretching the truth, a lot.

mtmckinley 25-01-2004 07:58 PM

:shrug:

It doesn't really matter. If he wants us to think this is his 1st model or his 50th, fine.

I'd hate for this guy's first thread to get off to a bad start, so if anyone else has any issues they need to discuss with anyone regarding this "controversy," do so in Private Messaging.

raimZ 25-01-2004 08:25 PM

okay i didn't think an incomplete body and a third of a head would count as a model. however b4 doin this model i'd probably spent only about another 20 hours on the 2 screw ups, i could post a pic if u guys like. except i don't know how to render out an image in lightwave.

also in doin this model there's still so much to maya, just the modelling component alone, that i don't know and understand. i used only tools like extrude edge, merge vertices, split poly, the 'del' key on my keyboard, and ur standard transformation tools. outside of that i'm almost clueless. alot of times the placement of vertices were not deliberate but just dumb luck and it came out right. i just thought about what i learned so far of topology and the actual shape of the head.

to be frank, i think i did a good job considering how much time i've spent actually modelling. i've studied more about modelling on the net then actually doin it. i read basic tuts, and even advanced tutorials that would be useless to me at this point. i even downloaded all the free vid tuts in simplymaya. i myself am quite surprised, and happy at how it turned out. but it doesn't mean i can model anything else. i haven't tried, i will. i'm starting school in a few weeks so hopefully i can put in some time.

oh and twisteddragon33:
"the way in which he told us and made a point to let everyone know it was his first model it just seemd like he was purposely being decieving". i've only been hobbying with 3d modelling for the past 2 weeks. i'm still a noob am i not? i've never touched or thought bout 3d modelling b4 that.
and how is the head too long? i want to fix it but i'm not sure what u meant. hope u can clarify. thanx

mtmckinley: thanx for the vote of confidence, but i don't think i "get" it just yet. that's why it took me so long, it's all tweak, tweak, and some more tweak.

- raimZ

doodle 25-01-2004 10:08 PM

Any chance you could post your ref images cos i'm still on the look out for some.

twisteddragon33 27-01-2004 04:35 PM

the portion from the top of the ears to the top of the head looks liek the distance is too long. Almost like a cone head, try sliding all the verts down a little and youll get a rounder look. But if you put hair on it wont be too noticable.

mrmacca 27-01-2004 04:56 PM

Well this looks like a very well done 1st completed model raimZ. The top of the head looks pretty ok to me. The distance from eye's to chin is roughly same as eye's to the top of skull and you appear to be pretty close there. Good job.

RickStefani 27-01-2004 05:07 PM

Whatever floats your boat. Just by the way you talk I do not believe it. I really hate when someone fishes like this. Two weeks of 3D but you have worked 20 hours on this one ,not including the nurbs model that did not work out. You also did another head for spyderman and worked with lightwave. Do you have a life at all? It is not your atistic ability in question because I have seen people build great faces as early projects before. It is the geometry that clean after you Failed to learn Lightwave and do not even know how to render ( after hours of reading before you worked) I would say the model is great and you have learned to keap your geometry very clean but I see all you want is compliments.

DgAPc 27-01-2004 08:12 PM

Quote:

Originally posted by RickStefani
Whatever floats your boat. Just by the way you talk I do not believe it. I really hate when someone fishes like this. Two weeks of 3D but you have worked 20 hours on this one ,not including the nurbs model that did not work out. You also did another head for spyderman and worked with lightwave. Do you have a life at all? It is not your atistic ability in question because I have seen people build great faces as early projects before. It is the geometry that clean after you Failed to learn Lightwave and do not even know how to render ( after hours of reading before you worked) I would say the model is great and you have learned to keap your geometry very clean but I see all you want is compliments.
Dude I don't know what your problem is and others. He said this is his 1st project and it took him 20 hrs. What don't you get about that.

RickStefani 27-01-2004 09:13 PM

If this is your fourth model, not your first like in the title it is still very good. If it was your 20th it is still coming along very well. I just hate the attitude. You did not even keap your own story straight. It just felt like, look at me, see how great I am. Sorry for the comments and I will keap them to myself now. I would say you have to develope the detail on the tear duct part of the eye. The ear also seems a touch small.

LSphinx 29-01-2004 08:24 AM

If this is the 1st model, I wonder what will be next... :)
Welcome to SM

dave_baer 06-02-2004 09:10 AM

Well technically he said:
Quote:

i'm a noob to maya, and well anything to do with 3d modelling. wanted to learn using maya, as a hobby, after being inspired watching the lord of the rings ext. dvds.

this here is my first model.
While I can see that the head still needs some work, I am a bit skeptical that this is a first attempt EVER at modeling. Simply Maya is filled with first attempts and none are yet to come even close to the quality of model you have here.

While I should take more of a governing side here and tell everyone else to back off and let you continue, another part of me tells me that something just isn't right.

So, please, for the sake of pleasing everyone here and saving yourself from further flameage, can you please post a wireframe and a screenshot of your Maya workspace? That, I think, would solve a lot of issue for you.

But... If it is actually your very first model and you actually can produce such an image, then I can't wait to see what you do later on. :D

Kevin 06-02-2004 12:22 PM

welcome to sm mate and great image!

Clod 06-02-2004 01:04 PM

You started 3d modelling from scrach two weeks ago and produced a mesh that clean?. I'm not buying it.
If you had never even thought of 3d modelling or knew any of the concepts behind 3d, it would take you alot longer than 2 weeks just to even figure out the basic modelling interface.

BTW, it's a great piece of work all the same. I didn't notice anything wrong with the forehead

vladimirjp 06-02-2004 01:13 PM

Quote:

Originally posted by Clod
You started 3d modelling from scrach two weeks ago and produced a mesh that clean?. I'm not buying it.
If you had never even thought of 3d modelling or knew any of the concepts behind 3d, it would take you alot longer than 2 weeks just to even figure out the basic modelling interface.

BTW, it's a great piece of work all the same. I didn't notice anything wrong with the forehead

some ppl work faster than others, there are those eager to learn and spending 10+hrs in front of their workstation, and there are other who put off wips in their to do pile... and then finding out they actually had a "to do" pile weeks later. (like me :-)

Clod 06-02-2004 01:42 PM

Quote:

Originally posted by vladimirjp
some ppl work faster than others, there are those eager to learn and spending 10+hrs in front of their workstation, and there are other who put off wips in their to do pile... and then finding out they actually had a "to do" pile weeks later. (like me :-)
So you are buying it? A guy who didn't know what a vertex was two weeks ago produces that as his first head... If so he's the greatest noobie ever.

mtmckinley 06-02-2004 01:46 PM

Are we STILL talking about this? C'mon now, don't make me close the thread.

rich 06-02-2004 02:04 PM

I'm a noob too and I love what you've done there. Amazing first model... I wish I could produce something half as good!

It's also a great render. Is that software or Mental ray?

Pony 06-02-2004 02:22 PM

hear, I might clear this up a little. The dragon I did, that is in my WIP thread now being used for something else, was ONLY my second model ever and I won that challenge also. This is possible. I will happily post a picture of the final render of it.

CBP3D 06-02-2004 05:53 PM

if your first model or not, doesn't matter, you did a very nice job on it and being new myself I commend it. If you could point me in the direction of the tutorial by John Grimes I would appreciate it. Keep up the good work.

Alan 06-02-2004 06:09 PM

I'm inclined to agree with everyone about the whole "it's too good for a noob" ubt I also agree about the people advance at different rates. The thing that bugs me about it is that there are too many subtle details for a noob. E.g. The very small details that define the mouth area and the general cleaness of the mesh. If it is a first model congrats on a job well done, but if it's not and you're fishing for compliments then you're really only cheating yourself it doesnt bother me whether it's your 1st or 100th model.

We'll just have to wait for the next project (or the progression of this one) to truly judge the ability and talent of this "noob" ;) One good model doesnt make a good modeller

Alan

3dgurl 06-02-2004 09:05 PM

(sorry for not letting it drop but I can't just sit and read this and not comment on it)

I find it very hard to belive. I went to art school with some of the most amazing modelers I have ever seen. My friend Eli is one of them. He recreated an uncanny 3d reproduction of Angelina Jolie. it was his 5th head model after 6 months or so. No matter HOW much background in art you may have, learning something like Maya enough to produce such a model would not be done in a mere week imho. Even people who pick up the program itself rather quickly I have not seen produce something quite so detailed as this.

Btw modeling dragons are one thing. Human heads are quite another all together. The human form is one of the hardest to reproduce in 3d and make it look right. Dragons, mythical creatures and the like are much much easier. You can get away with a lot since well there is no proof of thier exsistence let alone of how one would ACTUALLY look ^_^.

Albeit it is a nice model. Congratulations if you are telling the truth. I too wold like to see a screenshot of your MAYA workspace.

DgAPc 06-02-2004 10:10 PM

whats there not to believe. He spent 20 hrs or more on just the head. I would expect some kind of good work if you spent that much on it. My first head I created was clean and pretty decent. Not saying its great or anything but its good for beginner. And it took me 2 weeks to finish the hole character. So I can believe him.

mtmckinley 06-02-2004 10:28 PM

sigh.... sorry, buddy. Hope your next thread doesn't get hijacked.


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