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Posted By jm82792 On 22-08-2009 | Views: 2,616 Replies: 11
http://www.vimeo.com/6226238
Fluidism doesn't work like I want it to(for containers),
no slow motion dolly or anything cool.
3 Gigs of sim data total for the 1200 frames.
The brick is slightly...
Posted By jm82792 On 16-08-2009 | Views: 1,339 Replies: 3
Very nice!
Now it's time to rig it,
then get him to say some sort of commercial.
I stopped using Maya for animation when I was 14(Now I'm 16) but I can animate, do lipsyce and generalized acting...
Posted By jm82792 On 11-08-2009 | Views: 3,274 Replies: 14
Nice.
I can animate if you ever want to rig it.
Posted By jm82792 On 10-08-2009 | Views: 2,221 Replies: 5
Forum: Animation
Check the tutorials that go with Maya.
I remember a long time ago that there was one for mechanical rigging.
It was really easy and fun.
Posted By jm82792 On 10-08-2009 | Views: 2,997 Replies: 18
I think manually keying it the best idea,
wouldn't be that hard and since your not using a fluid solver it should give the same result.
Posted By jm82792 On 09-08-2009 | Views: 3,274 Replies: 14
So far the topology looks good.
High poly or low poly?
Posted By jm82792 On 08-08-2009 | Views: 2,616 Replies: 11
Well after ripping out my hair I've gotten the fluid to a nearly usable point.
Sorry about the fast movement should have checked before I baked 7 gigs of sim data.
Just a test for his mug,
when he...
Posted By jm82792 On 02-08-2009 | Views: 2,616 Replies: 11
Not much to say.
Lighting is now Photon based,
so after lots of tweaking it's down to 6 minutes a frame and the lighting looks sweet(Nice quality etc).
More textures,more objects and such.
Some...
Posted By jm82792 On 31-07-2009 | Views: 2,616 Replies: 11
Well I fixed part of the reaction to the marble and the "Huh?" part.
Trying to get the lighting, textures and such better.
Need to find some bushes and place the street light somewhere else.
Also...
Posted By jm82792 On 31-07-2009 | Views: 4,178 Replies: 16
Spec map and ray mirror map would make it very convincing.
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