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Posted By Bigpet On 11-06-2006 | Views: 959 Replies: 3
What do you mean with there's another way?
Either you use you convert from nurbs trick or you use a proper uv map for polygons. Of course you could always use automatic mapping but that's not gonna...
Posted By Bigpet On 11-06-2006 | Views: 1,673 Replies: 3
I still can't really imagine your problem. You could try not to use a PSD file but rather save the psd file as a tiff (flattened of course) or somthing else with alpha and then try applying that to...
Posted By Bigpet On 04-06-2006 | Views: 636 Replies: 2
I don't really understand what you want to say but let me try to sum it up:
You have an image sequence with a color and alpha channel and those two channels both work as they should in the maya...
Posted By Bigpet On 04-06-2006 | Views: 1,673 Replies: 3
Weird, could you please tell us which render you use and how exactly you linked the alpha channel of the image to the plane (e.g. file.outTransparency --> shader.transparency)?

and did you try...
Posted By Bigpet On 04-06-2006 | Views: 694 Replies: 2
could you please choose a more meaningful title for your topic. I mean what do you think "hello" is gonna tell us. Image us all doing and you would have to got to www.hello254.com in the hello forums...
Posted By Bigpet On 24-10-2003 | Views: 2,806 Replies: 15
I think you should move the a little bit when he is walking
Posted By Bigpet On 02-08-2003 | Views: 3,007 Replies: 3
I donĀ“t think Windows XP is as stable as Windows 2000. And your Maya crashes sometimes in WinXP. But if you just want your pc (and maya) to become faster with the newest Hardware you should use...
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