Showing results 1 to 10 of 58
Search took 0.00 seconds.
Search: Posts Made By: huntaer
Posted By huntaer On 11-07-2012 | Views: 1,534 Replies: 2
That did it. Thanks!
Posted By huntaer On 10-07-2012 | Views: 1,534 Replies: 2
Hey, I just installed the Maya 2010 Educational Version. I imported my settings from 2008 and somehow Mentalray is missing in the rendering options. Is there any way to get it back, or maybe revert...
Posted By huntaer On 29-02-2012 | Views: 1,438 Replies: 2
Hey y'all I gots yet another question. I'm working in Maya 2008 (still) and whenever I create a pattern such as fractal, it's place2dTexture node connection is broken and isn't connected with it. Is...
Posted By huntaer On 20-07-2011 | Views: 7,112 Replies: 6
I'll check it out. I also just realized I could possibly use Normal mapping to help make the textures appear more bumpy. Thanks!
Posted By huntaer On 20-07-2011 | Views: 7,112 Replies: 6
I'm not sure, I would assume that it is a shader network. I only know that all of these textures were made in Maya. First I created two lambert shaders and painted the polar caps and sea on one and...
Posted By huntaer On 19-07-2011 | Views: 7,112 Replies: 6
"Extrasolar Earth" has a url link in it as to what the planet looks like rendered out, but heres a picture
regardless.
http://i11.photobucket.com/albums/a172/Huntaer/Maya%20Projects/Otheno-7.jpg
...
Posted By huntaer On 19-07-2011 | Views: 7,112 Replies: 6
I'm in the process of creating an original extrasolar earth (http://i11.photobucket.com/albums/a172/Huntaer/Maya%20Projects/Otheno-7.jpg) where I'm using a layered texture to provide various...
Posted By huntaer On 10-05-2011 | Views: 4,216 Replies: 5
400x400x400m. When I'm working on ships, I try to do make them as close to scale as possible.

EDIT: Yup, that was it. Looks like I had a too small number with the near Clip Plane. Thanks!
Posted By huntaer On 10-05-2011 | Views: 4,216 Replies: 5
Didn't seem to change anything. Thanks though
Posted By huntaer On 09-05-2011 | Views: 4,216 Replies: 5
I'm using Maya 2008 and I seem to have a weird texture issue along edges of an object when it's scaled in the meter settings. Anybody have an idea as how to get rid of this? Other note, it doesn't...
Showing results 1 to 10 of 58