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Posted By kmrsic On 04-06-2003 | Views: 1,773 Replies: 11
Ooohh and dont forget the image showd is not from the renderer direct it also past through postproduction so aditional Color corection was done (real masks with CG all around)
Posted By kmrsic On 04-06-2003 | Views: 1,773 Replies: 11
well I think its just a tweeked phong shader with good atention payd to reflection enviroment and fresnel fallofs. A bit of incend or ambient light might help but better try to do it with lights....
Posted By kmrsic On 02-06-2003 | Views: 1,193 Replies: 2
hmm..smart...I dint think of this one. Ill try.
Posted By kmrsic On 02-06-2003 | Views: 4,335 Replies: 1
use samplerInfo node. You create it by going in to general uitlitys and then drag and drop it on some Ramp shader. When connection editor opens (select other on a small pop up if not) select facing...
Posted By kmrsic On 02-06-2003 | Views: 1,193 Replies: 2
Hi all,

I spent some time on this one and so far I didn't manage to brake up this regular pattern look of Ocean shader?

Id like to do a shot from high above looking down on sea surface but it...
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