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Posted By frankzappa On 22-07-2008 | Views: 1,256 Replies: 8
Ok I fixed the problem, the head is now the same color, I tried normals--> soften edge, then "conform". It seemed to do the trick, no idea what I did though.
Posted By frankzappa On 22-07-2008 | Views: 1,256 Replies: 8
I'm a total noob at 3d modelling you have to explain what that is and how do I fix it.
Posted By frankzappa On 22-07-2008 | Views: 2,293 Replies: 3
Here are the best video tutorials for noobs on the web, I know it's not a book but you should really check them out they are gret. It's Swinburne multimedia design tutorials:
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Posted By frankzappa On 22-07-2008 | Views: 1,256 Replies: 8
Yes I merged the vertices, I think the problem is the mesh it self because no matter how much I smooth the area around the ear the "seam" is visible, but the vertices are merged :headbang:
Posted By frankzappa On 21-07-2008 | Views: 1,256 Replies: 8
Hmm maybe I should show you:
Posted By frankzappa On 21-07-2008 | Views: 1,256 Replies: 8
Thanks for the reply :attn:

I tried that and got good results with the lambert, the ear looks attached to the head and has the same colour but only when rendered, the problem comes if I assign a...
Posted By frankzappa On 21-07-2008 | Views: 1,256 Replies: 8
Hello everyone, Im new to the forum and maya, and went into a problem:

I was modelling a polygon head and I made the ear in a separate scene (also poly). I imported it to the scene where the head...
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