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Posted By ArtBlack On 21-10-2004 | Views: 1,488 Replies: 6
Forum: Maya Modeling
I came across this tutorial (http://www.3dspline.com/Tutorials/Doorseams/Doorseams.htm) just now.. and your post came to mind.

It isn't Maya specific but hell it can show you what I can't type...
Posted By ArtBlack On 03-10-2004 | Views: 1,488 Replies: 6
Forum: Maya Modeling
Mmm yes.. and no.

Depends.

Do you want the door to be functional and to open and close?

If you want JUST looks then a simple texture map may be enough.

If you want it to be a modeled...
Posted By ArtBlack On 03-10-2004 | Views: 1,806 Replies: 8
Forum: Programming
It hit me later on...
you miight want to give this (http://www.highend3d.com/files/readme.3d?group=mayaplugins&file_id=1344&file_loc=SoundRendererForMaya4-v1.1-.5.zip) a go.

If you go to the...
Posted By ArtBlack On 03-10-2004 | Views: 1,806 Replies: 8
Forum: Programming
I am not TOO sure of this but I think mixmiester has a wave matching to mix diffrent rythms which you could also get bitmap outputs some what like that you see on the alcemy of the media player.
...
Posted By ArtBlack On 03-10-2004 | Views: 2,836 Replies: 9
Forum: Animation
For such an effect; you may be just as satisfied using curves to deform the brows and maybe by painting cluster weights for the eyelids.

Using deformers for animating takes some practice. But in...
Posted By ArtBlack On 03-10-2004 | Views: 2,207 Replies: 3
Forum: Animation
What you are describing sounds like a gimble lock from orientation. Not exactly a Gimble actually ... what ever...

When you mirred the joints, in the options did you have it set to behavior or to...
Posted By ArtBlack On 03-10-2004 | Views: 1,262 Replies: 4
Forum: Animation
I read your post three times and STILL couldn't understand what exactly you are talking about.. must be getting tired here!...

Now here are some ideas... since you have the lights turn on and off...
Posted By ArtBlack On 03-10-2004 | Views: 1,488 Replies: 6
Forum: Maya Modeling
:rolleyes:

Do you mean you want to know how to ad some surface details?

you lost me...
Posted By ArtBlack On 03-10-2004 | Views: 2,575 Replies: 2
Forum: Maya Modeling
If you are working with Maya and you want to have the Alpha channel work without any problems, it is usually a good idea to save the file as a Targa(*.tga).

Targa stores the Alpha channel Data...
Posted By ArtBlack On 03-10-2004 | Views: 1,264 Replies: 4
Forum: Maya Modeling
mmm in NURB's you don't really be able to get away with 'attaching' as you do with poly's. Can't really expect to have a single object in result.

As long as the edge curves share the same position...
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