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Posted By SpiffyAnim8ter On 08-07-2005 | Views: 1,304 Replies: 5
I removed the leaf structure from the tree. While I think splitting the scene in a way would be cool, i don't think i got the skills to pull it off. So naked tree and worked some more branches out....
Posted By SpiffyAnim8ter On 07-07-2005 | Views: 1,208 Replies: 5
thanks that is the inof i was looking for.
Posted By SpiffyAnim8ter On 06-07-2005 | Views: 1,208 Replies: 5
I thought that the UVs were situated on the vertex points. When I look at the UVs by right clicking that is how it looks like they are layed out. What type of arranging is needed then? I...
Posted By SpiffyAnim8ter On 06-07-2005 | Views: 1,208 Replies: 5
Can anyone point me to some instruction on getting a UV map of an object into photoshop. I have watched the texturing video tut that Mike did but how do you get the map from maya into a targa or...
Posted By SpiffyAnim8ter On 05-07-2005 | Views: 1,304 Replies: 5
I added in the tree. Still working on that but I think it looking good. Both the tree and the "leaves" poly will be converted to subds to smooth them out. I will wait until I am sure I like them...
Posted By SpiffyAnim8ter On 05-07-2005 | Views: 1,304 Replies: 5
I was never a big fan of school. I was short and got beat up a lot lol. So far pretty basic. All polys. The ground does drop down to make a curb but you can see it in this shot. Still thinking...
Posted By SpiffyAnim8ter On 05-07-2005 | Views: 1,304 Replies: 5
Well this is my first challenge and really my first full project. Hopefully it won't look too bad. This is a quick sketch iI did of my idea, please pardon the crappy 2nd grade drawing level I have...
Posted By SpiffyAnim8ter On 05-07-2005 | Views: 12,511 Replies: 8
Forum: Maya Modeling
that seemed to work vlad. thanks for the help.
Posted By SpiffyAnim8ter On 01-07-2005 | Views: 1,261 Replies: 5
I think my brain exploded lol. I think I know where you are going. I never messed with the MJPoly tools. That is part of the bonus tools correct? I was just trying to find an easier way to add...
Posted By SpiffyAnim8ter On 01-07-2005 | Views: 1,261 Replies: 5
Something like the add isoparm when working with nurbs. Some way to grab the edges and pull them in to make a new edge and vertices. I hope I am explaing my self right. Basiclly to grab the corner...
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