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Posted By Sil-Valeor On 15-02-2010 | Views: 3,672 Replies: 21
started on the side entrance. Here's some WIP images:
http://img9.imageshack.us/img9/1622/cathedral10b.th.jpg (http://img9.imageshack.us/i/cathedral10b.jpg/)...
Posted By Sil-Valeor On 14-02-2010 | Views: 1,097 Replies: 4
Also, of you used 'freeze transformations', changing scale mode iirc won't help a bit in this case, so you might wanna rotate pivot point. After you rotate pivot point correctly, you will be able to...
Posted By Sil-Valeor On 14-02-2010 | Views: 9,050 Replies: 6
create->polygon primitives->helix

Then play with the settings. It will probably be the fastest way.
Posted By Sil-Valeor On 13-02-2010 | Views: 3,672 Replies: 21
well, it's gonna be pain in my 'you know what', but so far, i have splited model in several pieces, and some of them are then repeating a lot. I'll probably uv map one of them, then use same uv map...
Posted By Sil-Valeor On 12-02-2010 | Views: 3,672 Replies: 21
a very small progress. Started to work on side entrance area.
http://img269.imageshack.us/img269/5536/cathedral9a.th.jpg (http://img269.imageshack.us/i/cathedral9a.jpg/)...
Posted By Sil-Valeor On 10-02-2010 | Views: 2,235 Replies: 13
hey mate, you probably don't really remember me, but actually do remember you. How's it going? And what happened to your work (you said you lost all of it)?

Anyway, good to see ya back!
Posted By Sil-Valeor On 24-01-2010 | Views: 3,672 Replies: 21
Sleep? I already slept once last year, don't tell me i need to do it again?! :P

Heh, tnx for comment, mate!
Posted By Sil-Valeor On 21-01-2010 | Views: 3,672 Replies: 21
A small progress(finally got some time to proceed on this one:
http://img64.imageshack.us/img64/2710/cathedral7a.th.jpg (http://img64.imageshack.us/i/cathedral7a.jpg/)
Posted By Sil-Valeor On 10-01-2010 | Views: 3,672 Replies: 21
well, if you only have models in viewport, that is not such a problem, atleast on my rig, i can rotate camera without too much slowdown, but when it comes to actually working with 2 milion poly mesh,...
Posted By Sil-Valeor On 10-01-2010 | Views: 3,672 Replies: 21
system:
intel i7 920
geforce 275 gtx
6 gb ram
---

Well, thing is, in veiwport, i have like 100k triangles, so it runs smooth as it can get, though i have like 1/2 of model hidden (so i'd say...
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