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Posted By Eyeball08 On 27-04-2011 | Views: 3,690 Replies: 14
The image is small because I shrank it. It was a HUGE pic after it was rendered. Haven't really used bumps alot, but I'll try.
I just used the first wood texture I could find for the platform. But...
Posted By Eyeball08 On 27-04-2011 | Views: 3,690 Replies: 14
Cool. I found that setting and increasing the light angle to about 11 got the shadows blurred just enough to look nice. Thanks so much.

Found the reflection blur as well.

Now I can go back...
Posted By Eyeball08 On 27-04-2011 | Views: 3,690 Replies: 14
Okay. here is another render. Using a directional light with raytracing shadows did help alot!
Thanks again for the suggestion.

I also made the connector a little larger. Looks proportional now....
Posted By Eyeball08 On 27-04-2011 | Views: 3,690 Replies: 14
Thanks for the replies.
I'll go turn down any reflection i have for the cord, and replace my lights and shadows and post another render soon.
Posted By Eyeball08 On 26-04-2011 | Views: 3,690 Replies: 14
They are on production with HD 720 resolution. I always do my final renders on production setting. Maybe with a little custom additions as well.
Posted By Eyeball08 On 26-04-2011 | Views: 3,690 Replies: 14
Here is a render of some older generation iPod headphones.
Im pretty satisfied with the model..
But im not sure on the lighting.. I must not have this down correctly.. lol

I used mental ray...
Posted By Eyeball08 On 25-04-2011 | Views: 1,910 Replies: 1
http://cg.tutsplus.com/tutorials/autodesk-maya/modeling-and-texturing-a-photorealistic-usb-cable-with-maya-and-mental-ray-part-1/

Here is a link to the tutorial.
Posted By Eyeball08 On 24-04-2011 | Views: 1,910 Replies: 1
Found a really nice tutorial on this USB cable and figured I would give it a try. I really like how it turned out.. still got a couple of tweaks here or there..

I appreciate all comments!
...
Posted By Eyeball08 On 28-12-2010 | Views: 3,314 Replies: 2
Here is another render using some lighting and after adding some bevel to the sharp edges.

My goal is to make this arcade stick look as real as possible..

I also converted the ball on the...
Posted By Eyeball08 On 27-12-2010 | Views: 3,314 Replies: 2
My current W.I.P.
A street fighter arcade stick.
Have only spent about an hour on it so far.. still learning about texturing correctly, using reflections, etc..

I appreciate all feedback. Thanks!
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