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Posted By dfp1 On 17-12-2002 | Views: 2,829 Replies: 5
oops, actually it's the middle photo where everything renders just fine ........ arghhhhhhhhh!
Posted By dfp1 On 17-12-2002 | Views: 2,829 Replies: 5
Hey Danny,

Thanks for the offer, but it's cool. The shading is good now as I have things arranged like the photo at the top of this thread. Once I figured out how the vertex normals worked then...
Posted By dfp1 On 17-12-2002 | Views: 2,829 Replies: 5
This was the bad one .............. as you can see no vertex normals pointing outward ....
Posted By dfp1 On 17-12-2002 | Views: 2,829 Replies: 5
Second photo with correct vertex including outside one. If you nned to see bad image then go to post on smoothing by myself :o)
Posted By dfp1 On 17-12-2002 | Views: 2,829 Replies: 5
Hi,

I don't know if these follow up aggrevate people or not, if so then let me know.

Anyway, I was getting the rounded edges on my cube object when I rendered and it all went back to the issue...
Posted By dfp1 On 17-12-2002 | Views: 1,383 Replies: 4
Will give it a go ........

Thanks Nem !!!!!!
Posted By dfp1 On 17-12-2002 | Views: 1,383 Replies: 4
Hi Nem,

Actually I didn't smooth the whole thing at all. This image is a result just rendering the object as is. The object has less faces on the outside because the inside is the result of a...
Posted By dfp1 On 16-12-2002 | Views: 1,383 Replies: 4
Well, I got rid of the extra vertice normals using the average function and that smoothed things as required, so then I thought hey. let's get rid of some of the extra geometry even more and so,...
Posted By dfp1 On 16-12-2002 | Views: 1,666 Replies: 10
Is there anyone out there who does use grids for this purpose and if so ..... what methods do you exercise to accomplish precise measuring. I have noticed that when you use the measurement distance...
Posted By dfp1 On 16-12-2002 | Views: 1,886 Replies: 4
Danny,

Thanks for the explain .... it's always nice to know the how's and why's.

Your help is MUCH appreciated.

Cheers,

Don.
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