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Posted By blackchicken On 10-06-2004 | Views: 964 Replies: 1
Hello I have a problem with maya. I start maya starting with modeling and in a moment maya crashed. I reinstall uninstal->same problem. Then all c: disc formate and install windovs but when I open my...
Posted By blackchicken On 03-06-2004 | Views: 1,546 Replies: 2
thatks for your reply. The final render below is with 700 rays. But there is still some lines of FG shadows below car. Light is setting good I thing. Photons is computed relative fast. Bud FG is...
Posted By blackchicken On 03-06-2004 | Views: 1,546 Replies: 2
Hello I have a problem with final gathering. I render my Frst project in maya ( before i use 3ds max) and mental ray take me some problems. I read that FG min max radius is computed from scene. I...
Posted By blackchicken On 01-06-2004 | Views: 1,316 Replies: 5
Forum: Maya Modeling
Men, maya6 has the same wrong. Perfect 3d program and he can´t bevel edge. Max has perfec poly model tool like inset (bevel) ect...It is very useful. I choose CPS tool not bed (perfect is mirror and...
Posted By blackchicken On 28-05-2004 | Views: 1,316 Replies: 5
Forum: Maya Modeling
Hello, I have a problem with beveling edges. I´m new in maya, before I using 3d smax. There I modelled a lot of cars (my favourite modelling). When I choose maya I dont like a function of beveling...
Posted By blackchicken On 07-05-2004 | Views: 1,044 Replies: 3
Thanks NitroLiq I know this tutorial. But I think that my problem is another. Circular fillet is for surfaces which is intersec.isn´t it? I wanted to use blend fillet. Conecting fillet to existing...
Posted By blackchicken On 07-05-2004 | Views: 1,044 Replies: 3
hello. I have a problem with filleting this survaces. Problem is that trimed edges is disconected. Please help me how I can join itr and which kind of filleting I could choose. Thanks....
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