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Posted By the_podman On 31-10-2005 | Views: 4,343 Replies: 9
Forum: Animation
If you are on Maya 6 or 7, you can try the DELETE NON-SKIN HISTORY. I think that'll keep the blend shapes. I use it sometimes but I never tested it on "Blendshapes". It's under EDIT SMOOTHSKIN>DELETE...
Posted By the_podman On 31-10-2005 | Views: 1,193 Replies: 4
Forum: Animation
The only way that would work would be if the "Character Set" had the same name, but then you couldn't load them into the same scene. You could select the clip and export>clip. This will save the...
Posted By the_podman On 20-09-2005 | Views: 18,931 Replies: 85
I believe the game you are thinking of is "RYGAR". There are currently 3 versions of it. The arcade version (http://www.vgmuseum.com/end/arcade/b/ryg.htm) , the NES one...
Posted By the_podman On 16-09-2005 | Views: 18,931 Replies: 85
Hey, tinyzoo, you could always use Maya PLE. It's free.

I wonder if it would be ok to use MayaPLE to actually model the entry, but then use Milkshape for final rendering. I think it takes .objs
...
Posted By the_podman On 15-09-2005 | Views: 18,931 Replies: 85
DUDE!! Splatterhouse! I am so jealous. Great Choice! I loved that game. Maximo 1 and 2 are among my all time favorite PS2 games, btw.
Posted By the_podman On 14-09-2005 | Views: 3,124 Replies: 16
Hello

Please download my CrabGuy showcase video which shows the model, wire, rigg, and animation idle test in a 360 turntable. It's a 16MB BinkVideo file.(Windows only)



Spacebar=pause
...
Posted By the_podman On 10-09-2005 | Views: 1,051 Replies: 1
Hi there! I'm in. I want to do "Champ" from Zillion. One of my favorites on the Sega Master System.

-pod

http://rodbrett.com/Zillion%20ref/zillionref2.bmp
Posted By the_podman On 10-09-2005 | Views: 18,931 Replies: 85
Man, I love this type of comp. Hopefully I can finish what I'm doing soon and enter! I can think of TONS of games I'd put my own spin on. I'm an old guy so gaming goes all the way back to pong on the...
Posted By the_podman On 07-09-2005 | Views: 3,124 Replies: 16
Thanks, fellows.

blomkaal, I am planning on exporting into Ut2004 actually. I've been planning it and been studying UnrealEngine 2.0 for quite some time now. However, it won't be a "playable"...
Posted By the_podman On 07-09-2005 | Views: 3,124 Replies: 16
Ok, I'm done with the texturing. Well, at least for now. I just finished skinning the beast. I didn't do the tounge yet but I'm pretty happy with the deformation at only 3400 triangles! Here's some...
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