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Search: Posts Made By: Keeblet
Posted By Keeblet On 13-08-2012 | Views: 12,608 Replies: 8
Forum: Maya Modeling
While polygons seem much more flexible over NURBS so far, it seems that NURBS can quickly loft geometry together which is why I think I've seen many techniques for speed modeling utilize NURBS.
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Posted By Keeblet On 12-08-2012 | Views: 12,608 Replies: 8
Forum: Maya Modeling
Last time I used Mentalray to test some textures/materials, I recall now that I used some preloaded project file hehe :P so thanks for that tip.

Also, when you mean "actual smoothing", I assume...
Posted By Keeblet On 12-08-2012 | Views: 12,608 Replies: 8
Forum: Maya Modeling
Here's the break in the rear engine block I was talking about when I tried to only subdivide and convert smooth mesh preview to polygons on the piece I wanted it to be sharpened up:
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Posted By Keeblet On 11-08-2012 | Views: 12,608 Replies: 8
Forum: Maya Modeling
Wow GecT!! This is a huge game changer!! I was first curious to see if the render view would possibly change the jagged or unsmooth lines from the preview but it didn't do anything. Now changing...
Posted By Keeblet On 11-08-2012 | Views: 12,608 Replies: 8
Forum: Maya Modeling
Hello all,

I sincerely apologize for my terrible ability to be able to troubleshoot problems in Maya by searching for the error or disapproval of something but I am having a problem with how...
Posted By Keeblet On 20-07-2012 | Views: 1,518 Replies: 2
Just happened to bump into this thread but I didn't know how to change the size of my manipulator. Now my manipulator is back to its normal size, thanks a bunch!
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