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Posted By Aidan On 07-05-2005 | Views: 982 Replies: 1
Hey all...

I've had this problem for quite a while. When I press the spacebar to enlarge a viewport (doesn't matter which one), it appears empty and i have to click open close the channel box to...
Posted By Aidan On 23-04-2005 | Views: 2,026 Replies: 2
Forum: Animation
ah ok. thanks dannyngan. I won't bother with the 3 arm set up then.
Posted By Aidan On 23-04-2005 | Views: 2,026 Replies: 2
Forum: Animation
I'm rigging up some characters for a uni project and theres something i'm wondering. I've read many tutorials explaining ik/fk switching for arm animation. They all seem to involve creating 3...
Posted By Aidan On 07-04-2005 | Views: 867 Replies: 1
Hey all, i got a problem. Im using Maya at work. It keeps quiting on me. Its Maya 5.0 same as i use at home. Im not doing anything intense, and it doesn't seem to be any one thing that makes it...
Posted By Aidan On 21-03-2005 | Views: 837 Replies: 1
if i had a cool idea for web content that would get lots of hits, why would i give it to you?:D
Posted By Aidan On 21-03-2005 | Views: 988 Replies: 1
maybe play with the timing. I'd say make the camera moves more bold and dynamic. Like have the camera move quickly and then slowdown and stop on areas of focus. At present its all a bit floaty. Also...
Posted By Aidan On 21-03-2005 | Views: 3,273 Replies: 30
i think what type of music we like is less personal than you might think. As people grow older and get exposure to a greater variety of music, i think you'll find individual musical tastes differ...
Posted By Aidan On 20-03-2005 | Views: 1,222 Replies: 7
The model seems decent so far, and those are some great sketches.
Posted By Aidan On 20-03-2005 | Views: 3,961 Replies: 28
also, forgot to mention. try to keep all your polys planar, and either triangular or quadrilateral.

Again i will say to you. Go with polys.
Posted By Aidan On 20-03-2005 | Views: 3,961 Replies: 28
I think the fastest way to improve your modelling skills, is to try and model things in one mesh and to use polygons only. You can still use birails/lofts etc but output to polygons. Use polygon...
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