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Posted By wgreenlee1 On 27-12-2003 | Views: 1,092 Replies: 2
this is what it looks like when im running final gather and phongs
Posted By wgreenlee1 On 27-12-2003 | Views: 1,092 Replies: 2
and its checked for render double sided in the attribute editor....
Posted By wgreenlee1 On 27-12-2003 | Views: 1,092 Replies: 2
cgtalk thread for this discussion.......... (http://www.cgtalk.com/showthread.php?s=&threadid=72996)

in this thread they use the contour mental ray shaders for toon effects
i have a nurbs model...
Posted By wgreenlee1 On 17-11-2003 | Views: 1,614 Replies: 2
adjust clipping
Posted By wgreenlee1 On 16-11-2003 | Views: 2,770 Replies: 8
Forum: Maya Modeling
yip....just like i said,makes a very clean ring i might add also
Posted By wgreenlee1 On 16-11-2003 | Views: 1,014 Replies: 1
Forum: Maya Modeling
just fer nurbs but maybe a blend shade or morph
Posted By wgreenlee1 On 16-11-2003 | Views: 2,770 Replies: 8
Forum: Maya Modeling
revolve a linear 4point closed curve perhaps
rendering right now but im gonna try it soon:bgreen:
Posted By wgreenlee1 On 16-11-2003 | Views: 2,384 Replies: 7
Forum: Maya Modeling
deleteing the history maybe?
when you bi-rail something it depends on those curves for temporary structual support,at least thats what ive found
it maybe something simple but history is what im...
Posted By wgreenlee1 On 16-11-2003 | Views: 1,897 Replies: 1
there should be a script somewhere in maya to do this but i wouldnt mess with those,i might be wrong but anytime you mess with the core of maya things start actting funny...but you wont be laughing...
Posted By wgreenlee1 On 07-05-2003 | Views: 2,174 Replies: 7
Can you use the "Split Poly" tool?
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