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Posted By traveler On 16-01-2005 | Views: 1,881 Replies: 9
No not at all all you do is export you poly model as a obj file and import it into zbrush no subd and nurbs are supported!
Posted By traveler On 15-01-2005 | Views: 1,479 Replies: 4
well if you model with maya with such high detail the poly count will be ridiculas-1-000-000 polys not posible unless you have a moster of a machine............so instead paint a displacement map in...
Posted By traveler On 15-01-2005 | Views: 1,479 Replies: 4
Hey all ive being modeling/animating for about 5 years now and what a ride it has been,learning maya instide out including mel.
i thouhgt there was no better program until i finally got zbrush to...
Posted By traveler On 15-01-2005 | Views: 1,186 Replies: 5
woohoo i got it working *jumps for joy* nah pure mornin gits not thaT i just needed a .iff displacement image and i needed to apply automatic mapping to the model..thanks any way
Posted By traveler On 15-01-2005 | Views: 1,186 Replies: 5
well i have got the tester displacment map on the prop but it has no depth will have to c what im doing wrong..
Posted By traveler On 15-01-2005 | Views: 1,186 Replies: 5
hi all this is a prop for my movie im makeing im gonna detail it wih zbrush,i hope it all goes well dont know to much about zbrush yet
Posted By traveler On 13-01-2005 | Views: 1,274 Replies: 0
Forum: Programming
Hi all i want to be able to control the pole vector with xyz cordinates thro a slider is this possible?

thanks t
Posted By traveler On 13-01-2005 | Views: 1,779 Replies: 5
heres the sword
Posted By traveler On 13-01-2005 | Views: 1,779 Replies: 5
Shes gonna have a sword dude so no need!
Showing results 1 to 10 of 213