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Posted By Grayth On 25-10-2005 | Views: 3,157 Replies: 0
Forum: Programming
here's a script I've been working on. It'll make camera animation alot easier. Some people have helped me create it when I got stuck on the coding, so if you like it use it.

What it will do is...
Posted By Grayth On 18-10-2005 | Views: 3,423 Replies: 0
Forum: Programming
Hey everyone, Ok I decided to make my camera setup that I use alot into a script and would like it to do a few things but can't figure out how to add it in...

Right now the script below creates a...
Posted By Grayth On 17-10-2005 | Views: 1,432 Replies: 1
I've figured out the problem in case anyone is wondering..

For some reason it didn't like me connecting the locator to the soft body with world centroid..

rather I used center...and translate...
Posted By Grayth On 06-10-2005 | Views: 8,534 Replies: 62
ROFL,

dancing wire baby, that's a good one..
Posted By Grayth On 05-10-2005 | Views: 8,534 Replies: 62
I guess we can all look forward to seeing the totally useless teapot primitive...:headbang:
Posted By Grayth On 05-10-2005 | Views: 8,534 Replies: 62
Yes me too.

quite disappointed> I switched to maya from max myself and did it mainly because of the UI is just so much better in maya...my humble opinion anyways..

the main reason being, maya...
Posted By Grayth On 30-09-2005 | Views: 1,432 Replies: 1
Hi,

Ok I'm trying to go through and create a spring cam but I'm having an odd problem and not sure why. I want to make sure I can create this technique before trying to do it on 2 node cameras and...
Posted By Grayth On 29-09-2005 | Views: 1,165 Replies: 0
Hi,

I was running some tests on a simple space scene.
I built a 2 node camera, and put in on a motion path,

My starfield was mapped to a big sphere with normals reversed and the camera path is...
Posted By Grayth On 20-06-2005 | Views: 6,356 Replies: 26
Take a look at some cathedral pics online. My first comment is the columns are too uniform in shape.. Alot of columns will have different looking bases and such as opposed to the same extruded shape...
Posted By Grayth On 18-06-2005 | Views: 4,985 Replies: 30
Hi thanks,

While I am using smooth proxy, for the most part I have not used it on detailing up the mesh. In the engine detail case it's all done and sorry there is no low poly version of it.
...
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