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Posted By rebirth34 On 29-01-2011 | Views: 5,108 Replies: 2
Ok, I just figured out that the final shader can be baked at a high resolution with uv range set to entire range. This might suffice (have to play with bump mapping yet), but am concerned about...
Posted By rebirth34 On 29-01-2011 | Views: 5,108 Replies: 2
Hi all,

I'm writing a landscape generator tool using python on Maya 2011 and am fine with the technical side of things, but I have a slight issue with how to proceed to texturing the terrain.

I...
Showing results 1 to 2 of 2