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Posted By kurokawa On 02-06-2006 | Views: 4,759 Replies: 4
Forum: Animation
So I will just paint the character like normal, and leave the objects alone, but parented to the character? Or Paint the character and armor alike?
Posted By kurokawa On 01-06-2006 | Views: 4,759 Replies: 4
Forum: Animation
A little about my problem:

I have been modeling for a good amount of time now. I can farely easily model what I want quickly. However, there comes a time when I wish to turn one of my many...
Posted By kurokawa On 14-05-2006 | Views: 1,157 Replies: 4
Forum: Animation
Solutions can be found there....

http://3d-artists.net/board/index.php?topic=11.0
Posted By kurokawa On 09-05-2006 | Views: 1,157 Replies: 4
Forum: Animation
that's ok, figured it out ^_^
Posted By kurokawa On 13-04-2006 | Views: 1,157 Replies: 4
Forum: Animation
Is it even possible?

Maybe its just my copy of maya -_-. Paint weights is not updating/painting when I attempt to paint a SubD

I have attempted everything I can think of; including converting...
Posted By kurokawa On 14-12-2005 | Views: 2,718 Replies: 7
Forum: Animation
Ok, entire rig has redone thx to help from you guys. ;)

Is it possible to copy attributes from one object to another?

I have a controller set up for hand/finger manipulation. Now I have...
Posted By kurokawa On 20-11-2005 | Views: 2,718 Replies: 7
Forum: Animation
IK handles have been removed. Having trouble figuring out the DK for the joints.

How do you recommend I set it up?
Posted By kurokawa On 17-11-2005 | Views: 2,718 Replies: 7
Forum: Animation
This creature uses it's limbs to propell itself (along with its tail). What kind of setup (heirarchy-cally) would I need if I was attempting get the visual of him doing a pushup without his arms...
Posted By kurokawa On 11-11-2005 | Views: 2,718 Replies: 7
Forum: Animation
Thanks in advance. :bow:

My problem involves realistic motion, painted weights ghosting, and geometry mishaps.
Take a look at the rig below. The clustered spine Spline IK do not allow sufficent...
Posted By kurokawa On 09-10-2005 | Views: 1,801 Replies: 5
Forum: Maya Modeling
I'm having a similiar problem. How does one check the normal orientation? I'm attempting to union a body and head ... and *poof* gone. I deleted the history of both objects and even merged...
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