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Posted By aderium On 16-01-2004 | Views: 1,640 Replies: 3
That is correct. It saves the scene and places it in the renderscenes folder of your project and then starts rendering the scene with mayatomr at that point you can close the maya program if you want...
Posted By aderium On 09-06-2003 | Views: 1,994 Replies: 2
Forum: Maya Modeling
rendering with Maya software
Posted By aderium On 09-06-2003 | Views: 1,994 Replies: 2
Forum: Maya Modeling
... and how do I fix it?

// Warning: Mesh shape polySurfaceShape172 has no triangles in tessellation. //
Posted By aderium On 02-06-2003 | Views: 2,384 Replies: 12
I ll try to do some renderings with your settings and see how it works,

Understand I am using Fg for and outdoor building, when u say accuracy 30 in FG what are u reffering to, the number of rays?...
Posted By aderium On 31-05-2003 | Views: 2,257 Replies: 0
Hi everyone,

Sorry I have not been around for a while but my Internet conn has been down.

Ok.The issue now is how to use MR in a animation.

Any idea of how to speed up animation time like...
Posted By aderium On 31-05-2003 | Views: 2,362 Replies: 6
I bought the DVD actually.

It did help some but it is not as clear as I thought and gives no specific of how to use MR in an animation scene.

Later
Posted By aderium On 31-05-2003 | Views: 2,384 Replies: 12
I think your minimum and maximum are kind of off, did utry testing the same scene with a minimum of 0.4 and a maximum of 6 to see the difference in time?

I am very curious, all the articles I have...
Posted By aderium On 22-05-2003 | Views: 1,793 Replies: 4
Well here is how it works.

There is an option called Framebuffer Attribute in the MR Render Global Editor, Play with the settings and you ll see how alpha channel integrates in Photoshop. Pretty...
Posted By aderium On 21-05-2003 | Views: 1,793 Replies: 4
Maya 5.0
Posted By aderium On 21-05-2003 | Views: 1,793 Replies: 4
i see it but I can't check it or uncheck it... can you ?
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