Showing results 1 to 9 of 9
Search took 0.00 seconds.
Search: Posts Made By: GDMaster
Posted By GDMaster On 18-02-2010 | Views: 1,203 Replies: 1
Hello! I have a smooth-shaded mesh which shows dark areas in the viewport and renderer.
I would like the surface to be as smooth as possible, but there are problems over most of the model. Only the...
Posted By GDMaster On 06-02-2010 | Views: 4,960 Replies: 5
Thanks for the replies. I've tried the files on another machine with the same result, so I must conclude that they are corrupted.
I can retrieve most objects from other scenes - and will save them...
Posted By GDMaster On 04-02-2010 | Views: 4,960 Replies: 5
I have just replaced my motherboard (Gigabyte UD5 to Asus P6TD) - and now none of my larger Maya files will open.
I have trouble with opening .mb files which are larger than 150Mb. Maya 2009 and...
Posted By GDMaster On 02-03-2009 | Views: 2,119 Replies: 0
I’m using Maya Software to render out layers in a scene which includes intersecting objects. (The layers need some work in a compositor.) I’ve set up the “Black Hole” texture where needed for the...
Posted By GDMaster On 04-11-2008 | Views: 1,161 Replies: 3
Thanks for that! The per-object overrides are not obvious, but I found them...
Posted By GDMaster On 01-11-2008 | Views: 1,161 Replies: 3
I’m creating an animation of a character swinging a golf club, and the club, of course, appears both in front of and behind parts of the character. I have mental ray set up to save render layers out...
Posted By GDMaster On 26-10-2008 | Views: 1,635 Replies: 5
Thanks! I'll be having a look at After Effects, which I know has a Mosaic effect. Never tried a PS script - now may be the time...
Posted By GDMaster On 25-10-2008 | Views: 1,635 Replies: 5
I think that will be the way to go. I can batch render out to psd with layers - but there'll be a lot of frames to edit manually!
Thanks for the reply.
Posted By GDMaster On 24-10-2008 | Views: 1,635 Replies: 5
Could someone please advise?
I’d like to lay mosaics (pixelate) several animated objects, while preserving their outlines and not affecting other scene elements. The surface detail should be...
Showing results 1 to 9 of 9