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Posted By der_lutz On 23-08-2009 | Views: 1,634 Replies: 4
have you read the reviews in the apple page?
http://store.apple.com/us/reviews/TW387ZM/A
some guy said "Great performance in Maya and After Effects" which is without comparision a rather unhelpful...
Posted By der_lutz On 23-08-2009 | Views: 1,272 Replies: 1
Forum: Maya Modeling
help you with what?

the forum? maya? the point system?
have you read the FAQs?

it's be helpful if you'd made yourself a little more clear...
Posted By der_lutz On 23-08-2009 | Views: 1,634 Replies: 4
well i have mac pro, too. it's one of the older models, but either way one year ago i also had to chose between the ATI x1900XT and the Geforce 8800 GT. in that time i read that the Geforce is better...
Posted By der_lutz On 23-08-2009 | Views: 3,265 Replies: 5
Forum: Maya Modeling
yeah, i figured that out, too. i don't have that corrupt geometry problem anymore.
either way, my UV transfer crashes.

but i found something out:

i made a copy of my sub-d model and modified...
Posted By der_lutz On 22-08-2009 | Views: 3,265 Replies: 5
Forum: Maya Modeling
once again i found the problem. for any one who's interested:
i converted the sub-d geometry while still beeing in poly proxy mode.
converting from standard mode won't damage anything.

i just...
Posted By der_lutz On 22-08-2009 | Views: 5,886 Replies: 2
don't know if 2008 already contains that shader, but have you tried using the mia_material_x shader? there are pretty neat presets. i quite like that chrome preset. basic but easy
Posted By der_lutz On 22-08-2009 | Views: 3,265 Replies: 5
Forum: Maya Modeling
pic2
Posted By der_lutz On 22-08-2009 | Views: 3,265 Replies: 5
Forum: Maya Modeling
pic1
Posted By der_lutz On 22-08-2009 | Views: 3,265 Replies: 5
Forum: Maya Modeling
well, obviously nobody can help me with that UV transfer.
however i figured out that something might be wrong with the polygon geometry in the first place...

i tried to convert it back to a...
Posted By der_lutz On 21-08-2009 | Views: 1,342 Replies: 1
hey

although it's a german tutorial and it's only focussed on the head, this tutorial might help you a little bit.
http://www.vfxboard.de/tutorials/maya-2009-tutorial-head-uv-mapping

gl
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