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merlino3d
Free Friday Tutorial #14: Goal Oriented nParticles in Maya for Morphing
Posted By
merlino3d
On 11-08-2012 | Views: 16,590 Replies: 5
Forum:
SimplyMaya Tutorials
yep, you can create the attribute goalU and goalV in the PP attributes (from general), and apply to them an expression like
goalU=rand(0,1);
goalV=rand(0,1);
and that's it! ;)
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