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Posted By jezzaH On 25-01-2007 | Views: 1,173 Replies: 0
Hello,

Is there anyway of doing sprites in the software renderer.

Basically I would like use an instanced nurbs plane and drive the file extension number of a file node using a particle...
Posted By jezzaH On 01-03-2005 | Views: 1,792 Replies: 1
I am rendering a 3d head and I want the eyes and lips, which have different shaders, to reflect different HDRI images.

I am currently using a mentalrayIbl node to reflect the image, but obviously...
Posted By jezzaH On 16-11-2004 | Views: 23,685 Replies: 2
Forum: Maya Modeling
You would think that there would be a setting to allow you to select some faces with the lassoo with out it automatically selecting faces on the back of the object.

Well in maya, it seems like...
Posted By jezzaH On 18-05-2004 | Views: 2,505 Replies: 3
Forum: Animation
Try grouping the wheels twice.

By grouping the wheels and then grouping that group you now have two different pivot points you can rotate around.


Group1
Group2
Bicyclewheels...
Posted By jezzaH On 31-03-2004 | Views: 1,510 Replies: 2
I really only need to map one of the paint effect colour channels
with the colour from the plane.

It is the mapping from the planes texture that is giving me the problem.

So if anyone knows if...
Posted By jezzaH On 30-03-2004 | Views: 1,510 Replies: 2
I was wondering if it was possible colour a paint effects brush,
based on the colour mapping from the paintable surface.


for example:

I want to have a field of grass whos colour varies...
Posted By jezzaH On 19-03-2004 | Views: 1,689 Replies: 3
Forum: Animation
try this:

Make a sphere, called nurbsSphere1

enter the following expression:


if (noise(frame) > 0.5)
{
setAttr "nurbsSphere1.visibility" 1;
Posted By jezzaH On 11-02-2004 | Views: 1,741 Replies: 3
Blobby strings of goo.

Here is a render of the dinosaur saliver.

Its only work in progress but it shows potential.

Thanks guys.
Posted By jezzaH On 10-02-2004 | Views: 973 Replies: 1
Hi,





Can anyone tell me how I could use the embedded motion vectors in one sequence to blur a completely different sequence.

Blur2d.exe doesn't seem to allow this.
Posted By jezzaH On 10-02-2004 | Views: 2,102 Replies: 5
Fantastic, It works!

By emitting from multiple curve and setting the lifespan to be a frame. The particles cling to the curves, I don't think the shifting around of the particles should be a...
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