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Posted By EX-Nitro On 16-09-2006 | Views: 1,090 Replies: 4
I found the reason why this was happening to me!
I changed some of the attributes in Grid Display Options.
NVM, thank you for your time.
Posted By EX-Nitro On 15-09-2006 | Views: 1,090 Replies: 4
yeah, but that something new to me. I've never seen it before.
Is there anything to do to make that number be "1" as it should be. Please... it's confusing me this way.
Posted By EX-Nitro On 14-09-2006 | Views: 1,090 Replies: 4
Hello people!
I hope I will get some help from you, cuz I'm so depressed because of this. When I use snap to grid (X) or without it and try to move my object by 1 point, it actually moves where i...
Posted By EX-Nitro On 21-04-2006 | Views: 2,988 Replies: 25
I'm from Croatia so there's no way for me to be there and that pass must be pretty expensive, right?
Posted By EX-Nitro On 20-04-2006 | Views: 1,356 Replies: 4
use sculpt polygon tool ;)
add smooth to that surface and there you go!
Posted By EX-Nitro On 20-04-2006 | Views: 2,988 Replies: 25
have a nice time mike! ;)
btw who is allowed to be there?
Posted By EX-Nitro On 30-03-2006 | Views: 1,764 Replies: 6
it's about 100MB download I think and then go to the www.cgtutorials.com to find massive amounts of tutorials and check free video tutorials here on simply maya. ;)
good luck!
Posted By EX-Nitro On 30-03-2006 | Views: 921 Replies: 1
tips...
it all depends on your modeling skills and your experience with maya (or whatever else you're using).
I personaly use poly by poly technique, extrude face, split polygon tool, delete some...
Posted By EX-Nitro On 30-03-2006 | Views: 839 Replies: 1
You can simply open the special effects handle at your material's attribute editor and then set the glow intensity. that's the easiest way to do it, altought I don't know if your hardware render will...
Posted By EX-Nitro On 29-03-2006 | Views: 1,800 Replies: 5
Why do you want to have it on your shelf?
I assume that "your" xray effect is the same one as mine, but I do it by going to Shading/X-Ray.
since you can access this command from any viewport that...
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