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Posted By karelvdz On 19-04-2012 | Views: 5,523 Replies: 6
Hi PixalZA,

my problem got solved using mia_material_x :)

I'm now having a render problem (updated both bubble & text material to mia_material_x_passes):

I've made a new renderLayer with 2...
Posted By karelvdz On 15-04-2012 | Views: 5,523 Replies: 6
That's the problem i guess. I don't want inside reflections :)
Posted By karelvdz On 14-04-2012 | Views: 5,523 Replies: 6
Hi there!

As u can see in the attached image, the back of the bubble is reflecting the text + it reflects the HDRI.

Is there a way (i think using a ramp and sampler info) to get rid of the...
Posted By karelvdz On 12-04-2012 | Views: 6,647 Replies: 5
Any good information or tutorial links on how to do that?

Sick reel btw!



Mental ray TGA render attached. I can see some change, but still its not the result i want.


EXTRA: TGA is...
Posted By karelvdz On 11-04-2012 | Views: 6,647 Replies: 5
There's a ramp linked to the transparency with a samplerInfo.facingratio attached to the .vCoord

Shading network attached
Posted By karelvdz On 11-04-2012 | Views: 6,647 Replies: 5
Hi,

i tried to render out a foam bubble object for compositing.

In the attachment you can clearly see what my problem is. I can't seem to get out the alpha from the inside of the bubble.
...
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